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    Soul Burn problem

    I was about to make a single targeted spell that disables attacking and such. I remembered that soul burn had this options, but now I can't find them, where did they go ? :(
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    Stop unit upon casting the ability

    I'm creating a morphing hero with a twist: He has the same hero abilities in both form with different effects. There is a spell, that will heal allies in the human form and in animal form he charges towards an enemy. I tried stopping the Hero on casting the ability ( I'm using vJASS, but I...
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    Item Life Regeneration question

    I have a skill which increases life regeneration of the unit if he kills an enemy, and it can stack, now it works very good except the life regeneration. It seems that the life regeneraion won't apply to the unit, I tried using Unholy Aura, but the buff is refresehed very slowly, so that's not...
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    Morphing ability question

    When a unit morphs into another, is it possible to have other abilities in the morphed form? Example: Paladin morphs into Mountain King, the new unit should have the thunder clap, is this possible?
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    Error on line

    Jasshelper says for this, that Plague[hero] isn't an array, but I'm running PUI in the struct, there should be no error :S private struct Plague unit hero integer ticks static method create takes unit u returns thistype local thistype this = thistype.allocate()...
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    Passive Icon [Request]

    I would like to request a passive icon, that will inform the users if their ability is in cooldown. The icon called "Replay-Loop" in the game interface is as good for me as a new from you. The path for the replay-loop icon: ReplaceableTextures\CommandButtons\BTNreplay-loop.blp Naturally...
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    Need Spell ideas for my Heroes !

    I'm currently working on a map alone, trying to improve my JASS skills too. I don't have a lot of Heroes, there are actually 2, but I need some more. The map will use a CooldownSystem, which will allow the players to manipulate the cooldowns of their Hero, so the ideas may use this feautre too...
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    Multiboard won't show, but no reason :S

    I have a big multiboard problem. I'm creating it at 0.1 after init, so that should not be the issue. 10 multiboards are created and should be showed locally at initialization. This trigger is the Init trigger for the multiboards: (I know that this is in GUI, but I appreciate JASS help too...
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    Some struct help needed

    So I wanted to make a cooldown system, which got no help, so I tried to recreate it after my idea. I got it to some part, like setting the value of each ability on each level. But I wanted to make a struct to each unit and to be able to refer to their abilities' cooldown. Here's the idea...
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    Multiboard for each player issue

    I'm trying to show multiboards locally to the players to allow them to see their own data. I have some questions about this. I run this trigger from another, it will show the multiboard to the player when he selects a unit of his: Multiboard update Events Conditions Actions...
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    Icon request

    I searched everywhere but can't find a good Passive version for a basic icon that will be used when a spell is in cooldown. I don't know how it should look like but it should be passive and should represent that the spell is in cooldown. I mean don't post icons of clocks and watches and such. I...
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    simple Hero Icon question

    Let's say I hide my Hero so it will be out of game for some time. How can I detect if a player clicks on it's icon or presses F1 ? (A dummy unit is on the map, I want to select the dummy on detecting)
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    Naix's ultimate help (DotA related)

    I'm trying to recreate Naix's ultimae ability Infest. The spell hides caster creates a dummy unit. The player can't access it's hero until the target dies or casts a spell using the dummy, then the Hero gets showed and the target gets killed. I have created it, it works great and all, but there...
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    ExecuteFunc question

    When I use ExecuteFunc in a trigger, may I execute a function below the function I used the ExeFunc ? And what shall be the string in the ExecuteFunc ?
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    Textmacro problem

    I was trying to simplify one of my problems, the timer call back with 0 expiraton time. I've made a trigger that uses it, but one of the textmacros won't go in the trigger :S The Textmacro setup: globals timer TIMER_MACRO = CreateTimer() endglobals //! textmacro Globals takes...
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    Cooldown system issues

    I've made with some help a cooldown system and I want the Heroes to decrease the cooldown by every cast to a minimum time of cooldown. the only issue is that it decreases everytime with 1 no matter what values I write there. I tried to decrease it with 0.001 or set the value to value*0.99 but...
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    How to refer to variable in struct from another trigger ?

    I'm currently making a cooldown system for my map. It's a basic idea to make cooldowns dynamic. You cast the spell, it starts a timer, adds a fake icon to the unit and after some seconds changes back to normal, so you can use the ability again, simple. But I want to change the cooldown as the...
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    Dota's water color, how does it work?

    I tried to create dota's water color system, but I failed. I could not save the rgb values of the entered chat string into a variable and the other thing was that when I changed the water's color, it had a strange color, much darker than it should be. For those who dont know the system: you...
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    which system should I use?

    I'm making a map with a damage detection system. this system allows the Heroes to have special effects on attacking (on damaging the target) like hex, entangling roots, etc. My problem is that I want to save in a struct the items, the stats and other things and use it again at the damage part...
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    Exploding Arrows, not working

    I want to make a spell that will have an exploding part. The units near the explosion will be thrown away from the center of the explosion. I wrote a code for it, but they won't fly. the code: scope Explode initializer ExplodeInit globals private constant integer ExplodeID =...
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