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    Animation request: Flying succubus

    Hiya all! If anyone has time and want, I would GREATLY appreciate help with a little problem I've run into. I'm really bad at both modelling and animation, and I've been sitting for four hours today and twice as much before trying to fix something that some of you guys could probably fix in ten...
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    Ability Help - Water Portal

    I want to make a Water Portal spell, that creates a two-way Waygate in a target sea-pathable area. It should also be walkable in itself, so that a unit that isn't amphibious or waterborn can stand ON it (though not walk away from it unless it's shallow water). Oh, and only the player owning the...
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    Percentual life bonus as an ability?

    Is it possible to make an ability (passive or power-up) that increase the base life of a creature on a percentual level? Trying to make an experience system for regular creatures and would really love using that. Otherwise I'll have to stick to defense and attack speed :/.
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    Animation editing in notepad screwing things up

    While this isn't directly in the world editor, it's wc3 mapping related and so I hope it's okay to create the topic in this session. I'm trying to do some basic animation transferring, hoping to learn how to apply the Gargoyle's flying animations as an alternate animation to the succubus unit...
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    Need simple ability idea for ogre magi hero

    The hero is an Ettin sorcerer using the OgreMagi model. One head is intelligent, that is the sorcerer head, and one is stupid and mostly likes to bash things. The hero will have 20 levels, but there will be 22 levels of abilities. So far, I've decided that these abilities will be included...
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    Does "From 1 to 1" loops take memory?

    Trying to incorporate several GUI triggers into one, but one quite large problem is that it becomes pluttered and hard to read. Thought I maybe could solve this by using a "From 1 to 1" loop (so it only happens once anyway) so everything is placed into a minimizeable subtree. However, the main...
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    Why doesn't the water spread (newbie terraining)

    I'm trying to expand a lake by making it run out into a river. I've used shallow water terrain as the base and heightened it where I needed flat ground. Now though, the water won't come back when I lower the ground again. Anyone know what the problem is?
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    Smallest possible built-in pathing map?

    Is there a 1x1 pathing map built in? (encompassing 1x1 when "small grid" is selected in the view menu of the WE). Barrel and Summer Tree Wall both seem to be 2x2, and I was hoping for a 1x1... Anyone knows of any?
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    Spawning limited number of units over time (like locust swarm)

    So, in my map I want players in control of a certain unit (Farm) to have that unit spawn other units (Villagers) periodically. However, I want it to work like Locust Swarm; It spawn them periodically until they reach a certain number, then they stop spawning them, and if one dies a new one is...
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    Setting levels of hero skills not working?

    So, what I want to do is basically making the heros begin with two skill levels worth of hero skills already invested, as is done in the TFT Orc campaign. When the player begins, the hero should have Skill One - [Level 1], Skill Two - [Level 1] as well as a single skill point to distribute...
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    Other The Battle of Lake Scampleshire

    When the rumours of increasing bandit activity around Lake Scampleshire first reached Redport City, Lord Beckwall wasn't late to respond. At first, only a few trained warriors were dispatched, but when the reports from the captain returned, a full force was sent. The captain reported that...
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    Conditioning building progress?

    So, I'm trying to make an ability that permanently increases the armor of a target building and also, if it is not finished, increases it's building progress by a certain amount of percent (based on skill level). How do I do this? Is it possible? The only place I can find building progress in...
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    Triggering a Patrol action?

    In my creep spawning system, I've included an order for created units to Patrol to a random location in the map. I want this to be a real patrol route, with the creeps going back and forth. What they do is however the following: They go to the location, turn around, go back, and when they are...
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    Terrain Trigger not working

    So, trying to make the terrain type affect movement speed of my units. Using an altered version of Endurance Aura, I use a trigger to set the level of this based on what terrain type is at the feet of the unit in question. However, it won't work. At first it worked on Grass and Dirt terrain but...
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    Changing the max mana of a unit, remove all abilities of a unit?

    So, I want the highest-tier spell for my shamans to be a passive called "Possession". Whenever the shaman dies, it's spirit has a chance of possessing a random nearby creature, inheriting the physical properties of that creature but the mental abilities of the shaman. Most of the things seems...
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    Locust problem - "Pick every unit withing X of Y"

    Units with the Locust ability can't be selected, is ignored by the AI, does not affect pathing, and isn't detected by certain things when triggering, including "Every unit in Region/Range". This is how I've understood locusts, but please correct me if I'm wrong in any way. This last effect is...
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    Where to get Wing attachments?

    Topic says all. I'm looking for wings attachments, preferably demonic but almost anything but butterflies goes. I've tried wc3campaigns and the Hive, but neither gave results (found a decent bird wing attachment at the hive, but it was at 350kB, ouch for something suboptimal in style). Are...
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    Rally Point ability?

    How do I add/remove rally point to a building/unit? It's not a regular ability, it seems, and it doesn't seem to be tied to actual production of units either.
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    Maximum summon amount on Raise dead, or other idea?

    So, I'm creating quite a big map with more focus on strategy than tactics (more macro than micro, so to speak). I'm going to have three playable races; humans and elves, savages (goblinoids as well as giants, harpies and other mean uncivilized creatures), and a race heavily utilizing undead...
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    Wall spell not placing units in the right place

    So, trying to make a "wall" kind of spell. It creates wall units in a circular pattern that acts as a prison. The problem is the following: While I want the wall to be non-passable by ground units, I want it to be build in a pretty circle. Due to this, I can't use pathing or collision size as...
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