Sajberhippie
New Member
- Reaction score
- 30
So, I'm trying to make an ability that permanently increases the armor of a target building and also, if it is not finished, increases it's building progress by a certain amount of percent (based on skill level).
How do I do this? Is it possible? The only place I can find building progress in the GUI is in the action "set building progress", but I'd need to call for it both in the condition and in the setting of the new building progress.
EDIT: Oh, and on a side note, I don't even get the armor part to work. Can someone tell me what's wrong with this trigger? The skill is based off Channel and has a 10 second follow through time, therefore the event.
How do I do this? Is it possible? The only place I can find building progress in the GUI is in the action "set building progress", but I'd need to call for it both in the condition and in the setting of the new building progress.
EDIT: Oh, and on a side note, I don't even get the armor part to work. Can someone tell me what's wrong with this trigger? The skill is based off Channel and has a 10 second follow through time, therefore the event.
Trigger:
- Master Architect
- Events
- Unit - A unit Finishes casting an ability
- Conditions
- (Ability being cast) Equal to Master Architect
- Actions
- Unit - Add Item Armor Bonus (+5) to (Target unit of ability being cast)
- Events