Conditioning building progress?

Sajberhippie

New Member
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30
So, I'm trying to make an ability that permanently increases the armor of a target building and also, if it is not finished, increases it's building progress by a certain amount of percent (based on skill level).
How do I do this? Is it possible? The only place I can find building progress in the GUI is in the action "set building progress", but I'd need to call for it both in the condition and in the setting of the new building progress.

EDIT: Oh, and on a side note, I don't even get the armor part to work. Can someone tell me what's wrong with this trigger? The skill is based off Channel and has a 10 second follow through time, therefore the event.

Trigger:
  • Master Architect
    • Events
      • Unit - A unit Finishes casting an ability
    • Conditions
      • (Ability being cast) Equal to Master Architect
    • Actions
      • Unit - Add Item Armor Bonus (+5) to (Target unit of ability being cast)
 

emilemil1

New Member
Reaction score
20
For the armor part, use a armor aura with serveral levels (that gives adds armor percent if you wish), edit the buff so it fits, then use the same trigger as you used, but make it add the ability and set the ability level to the ability level of the casted ability of the unit that casts it. You might not be able to unless it is finished

For progress you use some simple math like:

100(fully constructed)
Deduct its current progress, lets use 44
Then we have 100-44
Then you store the value you get. (for a easier calculation)

Then we have 66
Lets say that your ability progresses the construction by 10% per level. For the example we use it at level 3
That would give us:
66 x 0.3 = 19.8 (i think it will become a integer, so lets say 20)
Use that math and set the value to the last used variable.

Now we have what we want to remove, then we apply it to the final action:

Set building progress of Target unit of ability beeing cast to: 100-44-20=46

Tadaa, now it have had its construction time reduced with 20%

Ofc you would not need the math if you were calculating the level of the ability x 10 directly to the construction time. But i like to make things complicated :)
 

Sajberhippie

New Member
Reaction score
30
For the armor part, use a armor aura with serveral levels (that gives adds armor percent if you wish), edit the buff so it fits, then use the same trigger as you used, but make it add the ability and set the ability level to the ability level of the casted ability of the unit that casts it. You might not be able to unless it is finished
Thanks, but the problem is that it won't add any skills. Tried with other abilities and it refuses to add abilities with the trigger.

100(fully constructed)
Deduct its current progress, lets use 44
Then we have 100-44
Then you store the value you get. (for a easier calculation)

Then we have 66
Lets say that your ability progresses the construction by 10% per level. For the example we use it at level 3
That would give us:
66 x 0.3 = 19.8 (i think it will become a integer, so lets say 20)
Use that math and set the value to the last used variable.

Now we have what we want to remove, then we apply it to the final action:

Set building progress of Target unit of ability beeing cast to: 100-44-20=46

Tadaa, now it have had its construction time reduced with 20%

Ofc you would not need the math if you were calculating the level of the ability x 10 directly to the construction time. But i like to make things complicated :)
That's not the problem, I know the math. The problem is: How do I make the game check for current building construction percentage? How do I know how many percent it HAS built?
I could check for HP, but that would be buggy both since most buildings in my game upgrade rather than build and since the buildings could be damaged. I could replace it with a healing effect I guess, but that's not as cool.
 
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