Sajberhippie
New Member
- Reaction score
- 30
So, trying to make a "wall" kind of spell. It creates wall units in a circular pattern that acts as a prison. The problem is the following:
While I want the wall to be non-passable by ground units, I want it to be build in a pretty circle. Due to this, I can't use pathing or collision size as normal, because when summoned close to a building, some of them will be off their position. Even when collision size and pathing is 0/None, the problem occurs, albeit not as much. The trigger is as follows, the skill based off channel:
And a small side-note: Does anyone know a good model for a wall of force? Haven't found any good among the regular ones and have unsuccesfully searched on hive workshop.
While I want the wall to be non-passable by ground units, I want it to be build in a pretty circle. Due to this, I can't use pathing or collision size as normal, because when summoned close to a building, some of them will be off their position. Even when collision size and pathing is 0/None, the problem occurs, albeit not as much. The trigger is as follows, the skill based off channel:
Trigger:
- Prison of Force Casting
- Events
- Unit - A unit Starts the effect of an ability
- Conditions
- (Ability being cast) Equal to Prison of Force
- Actions
- Set TempPoint = (Target point of ability being cast)
- For each (Integer A) from 1 to 38, do (Actions)
- Loop - Actions
- Set TempPoint2 = (TempPoint offset by 600.00 towards ((Real((Integer A))) x 9.47) degrees)
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- Then - Actions
- Unit - Create 1 Wall of Force for (Owner of (Triggering unit)) at TempPoint2 facing TempPoint
- Custom script: call RemoveLocation (udg_TempPoint2)
- Else - Actions
- Loop - Actions
- Custom script: call RemoveLocation (udg_TempPoint)
- Events
And a small side-note: Does anyone know a good model for a wall of force? Haven't found any good among the regular ones and have unsuccesfully searched on hive workshop.