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  1. MoonSlinger

    [E] GUI to MUI (trigger skill)

    There are a tutorial and a system about making MUI in GUI. Try reading them up. From the codes, you seem to have made it MPI, just need some changes and it will be enough: Change: "(Player number of (Owner of (Casting unit)))" to "Custom value of (Triggering unit)" Add a few lines of code...
  2. MoonSlinger

    End of Year Contest - Submissions

    My spell: Crater to Hell (70% done) :D MUI: No Leakless: No Lag: No Special Effects: None Lightnings: None - Will try to make those "No" and "None" into "Yes". - Will update soon.
  3. MoonSlinger

    What are the benefits of JASS over the GUI? And GUI Vs JASS

    I agree to that Jass is superior to GUI... there is no doubts about it. But the comparison is: Jass to vJass. When given a choice, pick vJass, at least its not as ugly. For those who says "you need to learn Jass before learning vJass", I have to disagree... although when you have...
  4. MoonSlinger

    What are the benefits of JASS over the GUI? And GUI Vs JASS

    No no..... never learn Jass, jump straight into vJass if you want all the goodies without the bad. :D Jass is the worst language I have ever encountered.... Learning Jass is like learning how to bang your head against a wall :banghead: ; would be fun for a while (for some people) but almost...
  5. MoonSlinger

    A way to stop your own units from getting damaged

    Try this: Actions Unit Group - Pick every unit in Group1 and do (Actions) Loop - Actions Set UnitX = (Picked unit) Set Group2 = (Units within 500.00 of (Position of UnitX)) Unit Group - Pick every unit in Group2 and do (Actions)...
  6. MoonSlinger

    Problem with making a semi-MUI spell

    Shorter way which makes it totally MUI. Object Editor Make your dummy's spell have 9 levels (more if you need) Lv1 - sleep 1s Lv2 - sleep 2s Lv3 - sleep 3s etc... etc... Trigger: Actions Set intergerVar = (Random integer number between 1 and 10) If (All...
  7. MoonSlinger

    Snippet Putting 3D Lightning in GUI

    << Updated in first Post >>
  8. MoonSlinger

    Major Lag, Leaks?

    Just some things I noticed: Your triggers: Slide Ball - Leaks Slide Ball Target - Leaks Ball Timer - throw this away and use a count-down timer Although you put in the custom script to remove leak, it is placed wrongly. Look at "Slide Ball Target" Trigger: You are only removing...
  9. MoonSlinger

    ''Chain Areal Shackles''

    From the codes: If you hero cast "Paralysing Shackles", all seems fine If your dummy cast "Paralysing Shackles [Dummy Cast]", it is as if another hero cast "Paralysing Shackles". Problem That means if your hero is suppose to Shackle 2 enemy units (by creating a dummy), the dummy would...
  10. MoonSlinger

    <|---|TERRAINING CONTEST|--|Public Poll|---|>

    Wow.... I see some very very nice shots :thup: Lucky I didn't enter, else mine would look like a 3yr old's drawing compared to the quality some contestants show here. :D There are some pictures that looks so nice, i had a hard time picking my choice. ( I wanted to vote 3 or 4 of them ) :P...
  11. MoonSlinger

    Bounce Angle Formula

    Actually this is a very easy problem to solve: What you need is: - NOT the Bounce Angle (you already have it) When dealing with vertical walls, set angle = 180 - angle When dealing with horizontal walls, set angle = 0 - angle - You need a way to detect cliffs or boundaries You can try...
  12. MoonSlinger

    Is there a leak here?

    The problem is needlessly running too many loops: When: (Number of units in PSUg) Greater than 0 Trigger 14 will run: Unit Group - Pick every unit in PSUg and do (Actions) Loop - Actions Unit Group - Pick every unit in PSDummyUg[TempInt3] and do (Actions)...
  13. MoonSlinger

    Help in changing region from custom script.

    What you can do: 1. Make a Variable of type: Point called: Revival_Point 2. Set Revival_Point = <center of whatever region you want> 3. Change the custom Script to: call ReviveHeroLoc(OURHERO, udg_Revival_Point, true )
  14. MoonSlinger

    Snippet Putting 3D Lightning in GUI

    @Flare I tried to simply return a lightning but it somehow just up the required jass knowledge... My aim is to make it as simple as possible. So I made it such that "LightCustom" would hold the lightning and it could be assigned to another variable, just like (Last created Lightning)...
  15. MoonSlinger

    Snippet Putting 3D Lightning in GUI

    What is this? This is a little snippet for letting GUI users make 3D lightning easily It is made as easy as possible for those without Jass Knowledge. :D Reason: I noticed that GUI only allows putting on lightnings on the floor. Personally, I think it is a restriction on creativity for those...
  16. MoonSlinger

    Get all units within cone

    If you are not too picky, you can actually just use a segment instead. It is much much easier. Assuming: Your unit cast a spell targeting the floor in X direction Your "Cone" is about 40 degrees wide (20 degrees either side) To Do: - Pick every unit near your caster - You only want...
  17. MoonSlinger

    How Boss Script Fight?

    You can try territorial bosses Assumptions: - Your boss stay in fix location What to do Draw a region covering the whole boss area (where the fight will be) Pseudo Triggers Trigger 1: E- Unit enters <Boss Area> C- A- Turn on Trigger 2 Trigger 2: E- Every 2 seconds of...
  18. MoonSlinger

    trigger problem

    Problem: Waits do not work inside unit group loops. Simple Solution Put the wait outside For every unit in <YourUnitGroup> Do Loop ... blah blah blah.... <Wait X amount of time> For every unit in <YourUnitGroup> Do Loop ... blah blah blah.... Also: When putting codes, please use the Code...
  19. MoonSlinger

    how to add a movie to a campaign

    Rodead, I assume you are making a single player campaign: If you want a movie in between your games, why don't you do a normal cinematic at the end of one scenario (map). If you want it to be a sepearate movie which can be watched, just make the cinematic as another map.... and set victory...
  20. MoonSlinger

    Name Ideas for Night Elf Demon Bounty Hunter

    First Names: Larodar, Anubris, Nandieb, Califax, Bandalar, Malorne, Gholbine, Dagda, Nuada, Oghma, Centrius, Ceredwyn Second Names: Eldin, Tanin, Lorn, Aldos, Gilaras, Drakeson, Hale, Kath'ranis, Remar, Tyoril, Tenris, Marakanis, Geldor, Halendor Titles: Shadowsong, Shadowfury, Shadowstalker...
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