A way to stop your own units from getting damaged

duderock101

Check out my 2 Player Co-op RPG!
Reaction score
71
... with this action. It damages the casterwhen they cast the spell.

Code:
Unit - Cause (Picked unit) to damage circular area after 0.00 seconds of radius 100.00 at (Position of (Picked unit)), dealing 10.00 damage of attack type Normal and damage type Normal

is there a way around it, it is a unit that charges through other units and it deals 10 damage ever 0.05 seconds so because its dealing it so quickly and moving uickly at the same time the caster has 60 damage done to himself. I don't really want that so is there another way?
 

duderock101

Check out my 2 Player Co-op RPG!
Reaction score
71
that won't do, that bit of the thing i showed u is from this trigger

Code:
SweepingStrikeMove
    Events
        Time - Every 0.05 seconds of game time
    Conditions
        (SSGroup is empty) Equal to (==) False
    Actions
        Unit Group - Pick every unit in SSGroup and do (Actions)
            Loop - Actions
                Unit - Move (Picked unit) instantly to ((Position of (Picked unit)) offset by 50.00 towards (Facing of (Picked unit)) degrees)
                Unit - Cause (Picked unit) to damage circular area after 0.00 seconds of radius 100.00 at (Position of (Picked unit)), dealing 10.00 damage of attack type Normal and damage type Normal

i don't see how i can do that
 

XeNiM666

I lurk for pizza
Reaction score
138
add to a trigger - *your unit* enters within X range of *your unit* in your casting trigger.

Tehn in the seperate trigger, Cause the Caster to damage Triggering Unit. Of course you have to strore Triggering unit in a variable in the casting trigger.
 

duderock101

Check out my 2 Player Co-op RPG!
Reaction score
71
that made no sense, english is a virtue. ;)

So im still looking for help, anyone got any ideas that i can read?
 

XeNiM666

I lurk for pizza
Reaction score
138
sorry for the english this is what i mean..

In your first trigger:
Code:
Cast Trigger

Events
Unit starts the effect of an ability

Conditions
Ability being cast == your ability

Actions
set CASTER = Triggering Unit
Create 1 dummy unit at blah blah blah...
add expiration timer to last created unit
add unit in SSGroup
[B]Trigger - Add to [U]Damage Trigger[/U] the Event [U]Unit - A unit enters within X range of Last Created Unit[/U][/B]

Moving trigger:
Code:
SweepingStrikeMove
    Events
        Time - Every 0.05 seconds of game time
    Conditions
        (SSGroup is empty) Equal to (==) False
    Actions
        Unit Group - Pick every unit in SSGroup and do (Actions)
            Loop - Actions
                Unit - Move (Picked unit) instantly to ((Position of (Picked unit)) offset by 50.00 towards (Facing of (Picked unit)) degrees)
                Unit - Cause (Picked unit) to damage circular area after 0.00 seconds of radius 100.00 at (Position of (Picked unit)), dealing 10.00 damage of attack type Normal and damage type Normal

Damage Trigger: There is no event here or a condition because you already added an event in the Cast Trigger
Code:
Damage
Events - None
Conditions  - none
Actions
Cause CASTER to damage Triggering unit dealing XXX damage of attack type... and weapon type ...
 

duderock101

Check out my 2 Player Co-op RPG!
Reaction score
71
that would be good but theres 4 dummy units created... and it will still damage the casting unit...
 

MoonSlinger

I Love using Cheap Tricks... only Results matters
Reaction score
74
Try this:
Code:
Actions
    Unit Group - Pick every unit in [B]Group1[/B] and do (Actions)
        Loop - Actions
            Set [B]UnitX[/B] = (Picked unit)
            Set [B]Group2[/B] = (Units within 500.00 of (Position of [B]UnitX[/B]))
            Unit Group - Pick every unit in [B]Group2[/B] and do (Actions)
                Loop - Actions
                    Unit - Cause [B]UnitX[/B] to damage (Picked unit), dealing 500.00 damage of attack type Normal and damage type Normal

It should work, so understand and digest, then you will get whatever you need done :D
Also, there are leaks everywhere, you need to clean them in your map.
 

duderock101

Check out my 2 Player Co-op RPG!
Reaction score
71
no, the only thing that you were missing XeNiM666 was this bit on the coniditons for the damage trigger

Code:
((Entering unit) belongs to an enemy of Player 1 (Red)) Equal to (==) True

hehe it works perfectly now, pwn ass all right! maybe needs a bit of balancing but other than that its great
 
General chit-chat
Help Users
  • No one is chatting at the moment.
  • Monovertex Monovertex:
    How are you all? :D
    +1
  • Ghan Ghan:
    Howdy
  • Ghan Ghan:
    Still lurking
    +3
  • The Helper The Helper:
    I am great and it is fantastic to see you my friend!
    +1
  • The Helper The Helper:
    If you are new to the site please check out the Recipe and Food Forum https://www.thehelper.net/forums/recipes-and-food.220/
  • Monovertex Monovertex:
    How come you're so into recipes lately? Never saw this much interest in this topic in the old days of TH.net
  • Monovertex Monovertex:
    Hmm, how do I change my signature?
  • tom_mai78101 tom_mai78101:
    Signatures can be edit in your account profile. As for the old stuffs, I'm thinking it's because Blizzard is now under Microsoft, and because of Microsoft Xbox going the way it is, it's dreadful.
  • The Helper The Helper:
    I am not big on the recipes I am just promoting them - I use the site as a practice place promoting stuff
    +2
  • Monovertex Monovertex:
    @tom_mai78101 I must be blind. If I go on my profile I don't see any area to edit the signature; If I go to account details (settings) I don't see any signature area either.
  • The Helper The Helper:
    You can get there if you click the bell icon (alerts) and choose preferences from the bottom, signature will be in the menu on the left there https://www.thehelper.net/account/preferences
  • The Helper The Helper:
    I think I need to split the Sci/Tech news forum into 2 one for Science and one for Tech but I am hating all the moving of posts I would have to do
  • The Helper The Helper:
    What is up Old Mountain Shadow?
  • The Helper The Helper:
    Happy Thursday!
    +1
  • Varine Varine:
    Crazy how much 3d printing has come in the last few years. Sad that it's not as easily modifiable though
  • Varine Varine:
    I bought an Ender 3 during the pandemic and tinkered with it all the time. Just bought a Sovol, not as easy. I'm trying to make it use a different nozzle because I have a fuck ton of Volcanos, and they use what is basically a modified volcano that is just a smidge longer, and almost every part on this thing needs to be redone to make it work
  • Varine Varine:
    Luckily I have a 3d printer for that, I guess. But it's ridiculous. The regular volcanos are 21mm, these Sovol versions are about 23.5mm
  • Varine Varine:
    So, 2.5mm longer. But the thing that measures the bed is about 1.5mm above the nozzle, so if I swap it with a volcano then I'm 1mm behind it. So cool, new bracket to swap that, but THEN the fan shroud to direct air at the part is ALSO going to be .5mm to low, and so I need to redo that, but by doing that it is a little bit off where it should be blowing and it's throwing it at the heating block instead of the part, and fuck man
  • Varine Varine:
    I didn't realize they designed this entire thing to NOT be modded. I would have just got a fucking Bambu if I knew that, the whole point was I could fuck with this. And no one else makes shit for Sovol so I have to go through them, and they have... interesting pricing models. So I have a new extruder altogether that I'm taking apart and going to just design a whole new one to use my nozzles. Dumb design.
  • Varine Varine:
    Can't just buy a new heatblock, you need to get a whole hotend - so block, heater cartridge, thermistor, heatbreak, and nozzle. And they put this fucking paste in there so I can't take the thermistor or cartridge out with any ease, that's 30 dollars. Or you can get the whole extrudor with the direct driver AND that heatblock for like 50, but you still can't get any of it to come apart
  • Varine Varine:
    Partsbuilt has individual parts I found but they're expensive. I think I can get bits swapped around and make this work with generic shit though

      The Helper Discord

      Members online

      No members online now.

      Affiliates

      Hive Workshop NUON Dome World Editor Tutorials

      Network Sponsors

      Apex Steel Pipe - Buys and sells Steel Pipe.
      Top