duderock101
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- Reaction score
- 71
... with this action. It damages the casterwhen they cast the spell.
is there a way around it, it is a unit that charges through other units and it deals 10 damage ever 0.05 seconds so because its dealing it so quickly and moving uickly at the same time the caster has 60 damage done to himself. I don't really want that so is there another way?
Code:
Unit - Cause (Picked unit) to damage circular area after 0.00 seconds of radius 100.00 at (Position of (Picked unit)), dealing 10.00 damage of attack type Normal and damage type Normal
is there a way around it, it is a unit that charges through other units and it deals 10 damage ever 0.05 seconds so because its dealing it so quickly and moving uickly at the same time the caster has 60 damage done to himself. I don't really want that so is there another way?