I have done these triggers so far:
The trap:
Ally Frost Trap
Events
Unit - A unit Starts the effect of an ability
Conditions
((Casting unit) belongs to an ally of (Owner of Ally_Beastmastery_Hunter)) Equal to True
(Ability being cast) Equal to Frost Trap...
I am usig 2 abilities on an Archer model based hero. 1'st spell is based on slow effect arrow and second one on a poison arrow and every time I use one of the abilities the move speed animation of the "hunter" hero speeds up like hell (probably to max). Anybody can tell me what might be causing...
I have a custom critical strike based on the ability critical strike and I don't know how to remove the floating text that shows the bonus backstab damage which is "0!" because I disabled the ability's default bonus damage since i use a customm trigger. So the 2 floating texts appear at the same...
I have this:
Bloodrage
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Bloodrage [Warrior]
Actions
My question: How do I cause the casting unit or another dummy unit to damage the casting unit or take 10%...
Simple question. Tricky answer.
I want a spell/ability like lightning shield but... I want it to only be able to damage enemy units within 200 yd of the unit that has lightning shield on it.
I know it's only possible with triggers but so far my triggers didnt work:
Lightning Shield Ally lvl 1...
In the ability Purge there is a field named Data - Movement Update Frequency, now i tried different values but it doesn't seem to affect the spell. What does it really do?
I have a CTF map.
This is what I use for Alliance (e.g.):
First trigger for setting the variable:
Horde Steal Flag
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Alliance Flag
((Triggering unit) is A...
I have been trying to make a floating text pretty much like dota's, when you destroy a tower and you get gold.
I need the floating text to appear only above heroes that are within 1200 range of the destroyed tower.
I want it to say "+250".
None of the triggers I tried work.. pls help...
I have towers on my map and the creeps that spawn, and the towers are owned by the computer like in DOTA, now.. the towers don't give xp to the nearby allied heroes when they kill enemy units. Anybody know how to make this happen? I have to mention that each computer (named Horde and Alliance)...
I have been searching for memory leak removal tutorials for GUI with custom scripts and I found exactly crap, they are all so poor in information... doesn't anybody know a more complete tutorial?
My biggest issue is with these kind of variables:
Set Team2Thief[1] = (Triggering unit)
Unit...
OMG, I read all the threads about charge abilities and none provided me with a good example or info.
I want to create a Charge spell like warriors have in WoW.
I guess if anyboy would know how Charge of Darkness of Spirit Breaker from DOTA works would be nice, but I want the hero to slide to...
How do I make a dummy unit go really really fast.. I mean like.. so fast.. that it like teleports... because I know the maximum movement speed is 522, and I need 2 dummy units to follow other units but when the followed units die I want them to return to the original location and this has to be...
Ok i have a spell that revives allied heroes:
RedemptionTargetAlly
Events
Unit - A unit Dies
Conditions
((Dying unit) is A Hero) Equal to True
((Dying unit) belongs to an ally of Player 1 (Red)) Equal to True
Actions
Set RedemptionTargetAlly[1]...
This is the project: http://www.thehelper.net/forums/showthread.php?t=72959
I want to make the unit that picks up the enemy's flag to become visible to everyone... to be "revealed" to everyone as long as it has the flag, I can figure out how to remove the effect after it drops the flag, but I...
Dyablo's Capture The Flag
Download Latest Version
Trailer:
http://www.youtube.com/watch?v=7nGztlqkd3M
As I promised in one of my few posts. I have finished the 1.0 beta version of the map. It is ispired from World of Warcraft - The Battleground Warsong Gulch with sounds and other elements...
I know not even the latest DOTA map has this... and maybe there is a good reason, maybe not. The fact that u can buy items from the enemy's base vendors is pretty stupid. I have been trying to come up with a way to make "taverns" item selling units that only sell items to their allies (I only...
I have been trying to make a spell that revives fallen ally heroes for like 6 hours and can't figure out a way to do it.
I tried the trigers but they don't work, haven't tried with integers and variables yet, not very good with those :D.
Any help is wellcome if it reffers to the topic :)
<3 u...