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  1. dyablohunter

    Frost Trap - Like in WoW

    I have done these triggers so far: The trap: Ally Frost Trap Events Unit - A unit Starts the effect of an ability Conditions ((Casting unit) belongs to an ally of (Owner of Ally_Beastmastery_Hunter)) Equal to True (Ability being cast) Equal to Frost Trap...
  2. dyablohunter

    Toggle line formation for computer units

    How do I make the units move/ attack-move in a line formation like in DOTA?
  3. dyablohunter

    Move Speed Animation Problem

    I am usig 2 abilities on an Archer model based hero. 1'st spell is based on slow effect arrow and second one on a poison arrow and every time I use one of the abilities the move speed animation of the "hunter" hero speeds up like hell (probably to max). Anybody can tell me what might be causing...
  4. dyablohunter

    Critical Strike - Default Floating Text

    I have a custom critical strike based on the ability critical strike and I don't know how to remove the floating text that shows the bonus backstab damage which is "0!" because I disabled the ability's default bonus damage since i use a customm trigger. So the 2 floating texts appear at the same...
  5. dyablohunter

    Cause damage in percent of triggering unit's Life

    I have this: Bloodrage Events Unit - A unit Starts the effect of an ability Conditions (Ability being cast) Equal to Bloodrage [Warrior] Actions My question: How do I cause the casting unit or another dummy unit to damage the casting unit or take 10%...
  6. dyablohunter

    Lightning Shield with Triggers

    Simple question. Tricky answer. I want a spell/ability like lightning shield but... I want it to only be able to damage enemy units within 200 yd of the unit that has lightning shield on it. I know it's only possible with triggers but so far my triggers didnt work: Lightning Shield Ally lvl 1...
  7. dyablohunter

    Hero damaging other allied heroes.

    How do I make all heroes to not be able to attack other allied heroes with normal dmg or spell dmg? And allied units also.
  8. dyablohunter

    Purge Spell - Fast Question

    In the ability Purge there is a field named Data - Movement Update Frequency, now i tried different values but it doesn't seem to affect the spell. What does it really do?
  9. dyablohunter

    Hero Killing bounty system.

    I have a CTF map. This is what I use for Alliance (e.g.): First trigger for setting the variable: Horde Steal Flag Events Unit - A unit Acquires an item Conditions (Item-type of (Item being manipulated)) Equal to Alliance Flag ((Triggering unit) is A...
  10. dyablohunter

    Stuck with Floating Text

    I have been trying to make a floating text pretty much like dota's, when you destroy a tower and you get gold. I need the floating text to appear only above heroes that are within 1200 range of the destroyed tower. I want it to say "+250". None of the triggers I tried work.. pls help...
  11. dyablohunter

    Towers don't give XP for it's allies.

    I have towers on my map and the creeps that spawn, and the towers are owned by the computer like in DOTA, now.. the towers don't give xp to the nearby allied heroes when they kill enemy units. Anybody know how to make this happen? I have to mention that each computer (named Horde and Alliance)...
  12. dyablohunter

    Mem leak related problems

    I have been searching for memory leak removal tutorials for GUI with custom scripts and I found exactly crap, they are all so poor in information... doesn't anybody know a more complete tutorial? My biggest issue is with these kind of variables: Set Team2Thief[1] = (Triggering unit) Unit...
  13. dyablohunter

    Charge FTW

    OMG, I read all the threads about charge abilities and none provided me with a good example or info. I want to create a Charge spell like warriors have in WoW. I guess if anyboy would know how Charge of Darkness of Spirit Breaker from DOTA works would be nice, but I want the hero to slide to...
  14. dyablohunter

    Dummy Speed

    How do I make a dummy unit go really really fast.. I mean like.. so fast.. that it like teleports... because I know the maximum movement speed is 522, and I need 2 dummy units to follow other units but when the followed units die I want them to return to the original location and this has to be...
  15. dyablohunter

    Resurrection spell and autoresurrect system - All in one.

    Ok i have a spell that revives allied heroes: RedemptionTargetAlly Events Unit - A unit Dies Conditions ((Dying unit) is A Hero) Equal to True ((Dying unit) belongs to an ally of Player 1 (Red)) Equal to True Actions Set RedemptionTargetAlly[1]...
  16. dyablohunter

    Reveal an enemy unit.

    This is the project: http://www.thehelper.net/forums/showthread.php?t=72959 I want to make the unit that picks up the enemy's flag to become visible to everyone... to be "revealed" to everyone as long as it has the flag, I can figure out how to remove the effect after it drops the flag, but I...
  17. dyablohunter

    Capture The Flag

    Dyablo's Capture The Flag Download Latest Version Trailer: http://www.youtube.com/watch?v=7nGztlqkd3M As I promised in one of my few posts. I have finished the 1.0 beta version of the map. It is ispired from World of Warcraft - The Battleground Warsong Gulch with sounds and other elements...
  18. dyablohunter

    Sell Items only for a specific Faction

    I know not even the latest DOTA map has this... and maybe there is a good reason, maybe not. The fact that u can buy items from the enemy's base vendors is pretty stupid. I have been trying to come up with a way to make "taverns" item selling units that only sell items to their allies (I only...
  19. dyablohunter

    Item property (make unacquirable)

    How do I make a specific type of item from a specific region unaquirable or unselectable for a specific Force? Pls it's urgent. :( <3 u all.
  20. dyablohunter

    Revive Hero Spell

    I have been trying to make a spell that revives fallen ally heroes for like 6 hours and can't figure out a way to do it. I tried the trigers but they don't work, haven't tried with integers and variables yet, not very good with those :D. Any help is wellcome if it reffers to the topic :) <3 u...
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