dyablohunter
New Member
- Reaction score
- 2
Dyablo's Capture The Flag
Download Latest Version
Trailer:
http://www.youtube.com/watch?v=7nGztlqkd3M
As I promised in one of my few posts. I have finished the 1.0 beta version of the map. It is ispired from World of Warcraft - The Battleground Warsong Gulch with sounds and other elements recorded from the game. I have been working on it for 2 months and a half.
The map has no AI yet, no random hero modes yet, and will probably suck if you play it on your own, 3v3 player match minimum recommended for a good gameplay experience.
Contents:
-18 Heroes on each side: Protection Paladin, Retribution Paladin, Fire Mage, Frost Mage, Destruction Warlock, Demonology Warlock, Fury Warrior, Subtlety and Combat Rogue, Marksmanship and Beastmastery Hunter, Restoration and Elemental Shaman, Holy and Shadow Priest.
-Level 16 Maximum hero level.
-5 Spells or abilities for each hero.
-Special spells created with triggers: Redemption, Ancestral Spirit, Frost Nova, Create Health Stone, Lightning Shield, Intercept, Etc.
-Many cool Items and recipes easy to combine like in DOTA.
-Creeps on the map.
-2 Bosses on the left and right side of the middle of the map with special drop.
Gameplay:
The gameplay is much like DOTA's with the exception of the heroes, 1 extra ability for each, and the Victory Condition which is: Capturing the enemy flag;
For a WoW player that played Warsong Gulch it feels like playing WoW and War3 at the same time, which is a very uber kewl experience.
Any suggestions or opinions you might have are welcomed on the forum: www.warsongbattleground.net/forum
The map is protected right now, but in the near future.. when the map will be more mature I plan to leave it unprotected, of course, that depends on the evolution of the map... I can't promise anything .
Download Latest Version
Trailer:
http://www.youtube.com/watch?v=7nGztlqkd3M
As I promised in one of my few posts. I have finished the 1.0 beta version of the map. It is ispired from World of Warcraft - The Battleground Warsong Gulch with sounds and other elements recorded from the game. I have been working on it for 2 months and a half.
The map has no AI yet, no random hero modes yet, and will probably suck if you play it on your own, 3v3 player match minimum recommended for a good gameplay experience.
Contents:
-18 Heroes on each side: Protection Paladin, Retribution Paladin, Fire Mage, Frost Mage, Destruction Warlock, Demonology Warlock, Fury Warrior, Subtlety and Combat Rogue, Marksmanship and Beastmastery Hunter, Restoration and Elemental Shaman, Holy and Shadow Priest.
-Level 16 Maximum hero level.
-5 Spells or abilities for each hero.
-Special spells created with triggers: Redemption, Ancestral Spirit, Frost Nova, Create Health Stone, Lightning Shield, Intercept, Etc.
-Many cool Items and recipes easy to combine like in DOTA.
-Creeps on the map.
-2 Bosses on the left and right side of the middle of the map with special drop.
Gameplay:
The gameplay is much like DOTA's with the exception of the heroes, 1 extra ability for each, and the Victory Condition which is: Capturing the enemy flag;
For a WoW player that played Warsong Gulch it feels like playing WoW and War3 at the same time, which is a very uber kewl experience.
Any suggestions or opinions you might have are welcomed on the forum: www.warsongbattleground.net/forum
The map is protected right now, but in the near future.. when the map will be more mature I plan to leave it unprotected, of course, that depends on the evolution of the map... I can't promise anything .