I'm super noob at jass.. I've read a couple tutorials and such but I can't get ANYthing to work for me.. If I put a code snippet into worldedit it errors on every line.. I've tried putting it every where.. anyone have a good tutorial or a simple fixe they can let me know about.. I'm probably...
I used to have a link to a download site of the older worledit 1.20a or something like that.. I've searched around here for it but don't see it.. Anyone know where I can download the old 1.20a worldedit executable?
please and thanks :)
Gelroos
How does one change the base ID of Channel? I've changed it on the list but it remains the same when viewed in raw data format. Can anyone help me out?
Is there an easy way to base 2 dif spells of of the same skill?
say for example I use berserk as the base skill and have them both as trigger spells. Both spells act as one.. I can't figure it out.. quite stupid if you ask me :banghead:
I downloaded 2 nice tree models and put them in my RPG. I had trouble at first figuring out how the directories go and such but finally I got it and bam they showed up on WE and I placed a few in. Sucks though because for some reason they are invisible save for their shadows in the actuall game...
I'm trying to import a tree model. I'm pretty sure I have the directories correct and all but.. When I try to put it on the map.. it says can't find file tree10.mdx then the next will be tree11.mdx.. The name of the file is tree1.mdx.. Can anyone help me with this or point me to a tutorial that...
I have a problem giving full visibility over a region when the entire map is covered with black mask.. The triggers aren't working they look like this.
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Test Block <gen>
It will come...
I've created many maps in the past and this problem is driving me crazy..
I have 2 other maps that I've made with black mask across the entire map for all players.. YET, I started a new map today and put in the triggers for black mask.. It doesn't work.. I thought I may have been doing it wrong...
I can detect 1 of any item, but I can't figure out how to check for 2 or more of the same type of items in a units inventory. Anyone know of a simple way to trigger this?
I need to figure out a way to have a unit harvest a tree and receive a resource instantly without taking it to a hall or filling up.. maybe without destroying the tree.. Any ideas? :banghead: