Imported Model Problem

Gelroos

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I'm trying to import a tree model. I'm pretty sure I have the directories correct and all but.. When I try to put it on the map.. it says can't find file tree10.mdx then the next will be tree11.mdx.. The name of the file is tree1.mdx.. Can anyone help me with this or point me to a tutorial that addresses this problem? (I've read through the tutorials about importing on this site already.)
 
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Masterfrog

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if it says that it can't find it, it can almost only be that the paths are wrong afaik. other then that, when you do a tree you most often make a single doodad that contains several other similar doodads as variations. If you did it that way, maybe you got the paths mixed up there?
 

Gelroos

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The directories are right. I've even hex edited the model file to see exactly where they are placed.. This could have been a bad model, however, it does the same with other models aswell.. I don't understand why it's adding numbers to the files when it displays that it can't find them.. If it's looking for the files with extra numbers it's not gonna find them..
Could someone explain exactly what I have to change when I make a custom destructible to go with my model? The tutorial says you only have to change the art model.. :/

*EDIT*

I figured it out :) I turned all the variations to 1 lol
 
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Masterfrog

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if you check a normal tree how it looks, it doesn't actually have a art-model, it just has something like art - variation (or something) wich is a list of all the models it can variate between...
 
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