I was wondering, is it possible to set a hero's proper name after the game has already started? I wanted to set players' names as the proper name for their hero, but I can't find any way to do it.
#1 is the best (#8 is pretty good too). It isn't overdone with smoke and fire and other effects, but you can tell a cataclysmic event occurred. It looks more like the terrain was actually made to look that way; not just a copy of the first scene with replaced/modified tilesets and doodads and...
Although Archer Wars: Legacy does sound better than before, it still isn't really that catchy imo.
I would say Legendary Archers or Archer Wars, because they are simple, descriptive, and flow well.
Trigger
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else...
It's not there, I'm pretty certain. Last time I asked this I think it was Sflip or Emj or someone who told me it wasn't possible, but I have seen it done. I know how to change the text "Gold Income Rate:" that comes right before the 100%, but not the actual 100%. So again, any help would be...
I am using a trigger to use food and lumber as a clock in game. I can get almost everything to work fine, but I have 2 small problems.
1) How do you make it so that the "No Upkeep", "Low Upkeep", and "High Upkeep" texts don't popup or make any sounds in game (due to the time system I use)...
Event
Unit begins casting an ability
Condition
Ability being cast equal to nr1
Action
Remove nr1 from casting unit
Add nr2 to casting unit
If you use the same base ability for these, aka "Acid Bomb" string for both, then I think nr2 should still be on CD when you add it.
I'm not sure why part of this trigger isn't working correctly.
Mystery Tonic
Events
Unit - A unit Uses an item
Conditions
(Item being manipulated) Equal to (Item carried by (Triggering unit) of type Mystery Tonic)
Actions
Unit - Add Mystery Tonic to...
I have a map that I've been working on for a while, it's a hero siege type map 160x160. Been working mostly on the triggers and custom spells/item, and I'm not great with terraining. I've done about 1/4 of the terrain though. I kind of have an idea of what I want, so I could explain it to you...
So I have this unit in my map. It's actually a wisp, but with added invunerability/locust, and then I changed the model to look like a doodad. It's for a secret area, so people can walk over it, but it looks just like a normal doodad. Anyways, it's in the place I want it in WE, but whenever I go...
True, I didn't think of that. Add inside the loop instead:
Unit Group - Pick every unit in (Units within 500.00 of (Position of Caster)) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions...