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    Change Hero's Proper Name

    I was wondering, is it possible to set a hero's proper name after the game has already started? I wanted to set players' names as the proper name for their hero, but I can't find any way to do it.
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    --( TERRAINING CONTEST 2 )-(Public Poll)--

    #1 is the best (#8 is pretty good too). It isn't overdone with smoke and fire and other effects, but you can tell a cataclysmic event occurred. It looks more like the terrain was actually made to look that way; not just a copy of the first scene with replaced/modified tilesets and doodads and...
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    Map Name Poll

    Although Archer Wars: Legacy does sound better than before, it still isn't really that catchy imo. I would say Legendary Archers or Archer Wars, because they are simple, descriptive, and flow well.
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    Map Name Poll

    Polls are more decisive when they have options to choose from. :)
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    Timers

    I don't think that timers create leaks, but I might be wrong.
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    damage every second unit in region

    Trigger Events Time - Every 1.00 seconds of game time Conditions Actions Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions) Loop - Actions If (All Conditions are True) then do (Then Actions) else do (Else...
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    Upkeep Message Help

    It's not there, I'm pretty certain. Last time I asked this I think it was Sflip or Emj or someone who told me it wasn't possible, but I have seen it done. I know how to change the text "Gold Income Rate:" that comes right before the 100%, but not the actual 100%. So again, any help would be...
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    Upkeep Message Help

    And the 100%? Anyone?
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    Upkeep Message Help

    I am using a trigger to use food and lumber as a clock in game. I can get almost everything to work fine, but I have 2 small problems. 1) How do you make it so that the "No Upkeep", "Low Upkeep", and "High Upkeep" texts don't popup or make any sounds in game (due to the time system I use)...
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    Editor Problem

    Ctrl D is the command to swap back from raw values.
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    How to make...

    Event Unit begins casting an ability Condition Ability being cast equal to nr1 Action Remove nr1 from casting unit Add nr2 to casting unit If you use the same base ability for these, aka "Acid Bomb" string for both, then I think nr2 should still be on CD when you add it.
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    Triggered ability not working

    Awesome, thanks vypur. That fixed Drunken Haze/Sleep... Edit: Changed Frost Armor to Frost Armor (Autocast) and it all works now.
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    Triggered ability not working

    Yes. Everything works except that Drunken Haze/Frost Armor/Sleep won't cast on the unit.
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    Triggered ability not working

    I'm not sure why part of this trigger isn't working correctly. Mystery Tonic Events Unit - A unit Uses an item Conditions (Item being manipulated) Equal to (Item carried by (Triggering unit) of type Mystery Tonic) Actions Unit - Add Mystery Tonic to...
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    Can make your terrain!

    I have a map that I've been working on for a while, it's a hero siege type map 160x160. Been working mostly on the triggers and custom spells/item, and I'm not great with terraining. I've done about 1/4 of the terrain though. I kind of have an idea of what I want, so I could explain it to you...
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    Unit randomly being displaced

    Changed it to fly and collision size to 0 and one of them worked... thanks.
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    Unit randomly being displaced

    So I have this unit in my map. It's actually a wisp, but with added invunerability/locust, and then I changed the model to look like a doodad. It's for a secret area, so people can walk over it, but it looks just like a normal doodad. Anyways, it's in the place I want it in WE, but whenever I go...
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    Earthquake to damage per second?

    True, I didn't think of that. Add inside the loop instead: Unit Group - Pick every unit in (Units within 500.00 of (Position of Caster)) and do (Actions) Loop - Actions If (All Conditions are True) then do (Then Actions) else do (Else Actions) If - Conditions...
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