I was wondering, is it possible to set a hero's proper name after the game has already started? I wanted to set players' names as the proper name for their hero, but I can't find any way to do it.
I am using a trigger to use food and lumber as a clock in game. I can get almost everything to work fine, but I have 2 small problems.
1) How do you make it so that the "No Upkeep", "Low Upkeep", and "High Upkeep" texts don't popup or make any sounds in game (due to the time system I use)...
I'm not sure why part of this trigger isn't working correctly.
Mystery Tonic
Events
Unit - A unit Uses an item
Conditions
(Item being manipulated) Equal to (Item carried by (Triggering unit) of type Mystery Tonic)
Actions
Unit - Add Mystery Tonic to...
So I have this unit in my map. It's actually a wisp, but with added invunerability/locust, and then I changed the model to look like a doodad. It's for a secret area, so people can walk over it, but it looks just like a normal doodad. Anyways, it's in the place I want it in WE, but whenever I go...
God this is giving me so much more trouble than I was hoping for. I have two questions:
1. Is there a way to add bonus (the green text) stats with a trigger?
2. Is it possible to add bonus (the green text) damage or armor with a trigger?
I can add base stats with a trigger, but I can't...
So I have a custom potion that I made (used Lesser Clarity Potion as the standard), and that item adds a custom buff effect on the unit that uses it.
I changed the Buff that is given when the item is used, and all of the tooltips are correct, but for some reason it still shows the buff icon...
I have a spell that has a 10 second casting time. During that 10 seconds, I want the unit to have some animation. The problem is the unit is a modified version of a Priest, so it doesn't have any channel animation to use, but I can't get an animation to work using the Object Editor nor with a...
I'm having trouble doing this, even though it's probably really easy. I have a spell that uses a Storm Bolt type animation, but instead of stunning when the hammer hits, I want it to hex. I can't find out how to under the Object Editor, but I also can't add a trigger because then the hex timing...
I want to change the very top right box of the interface, where it normally says Upkeep levels. I am using the lumber and food slots as a game clock as well. The problem is that I can't change the the main text (to something like the name of my map) and the tooltip info (version, my name)...
Can anyone tell me why this spell does different amounts of damage to the same unit for no apparent reason? Sometimes it does less, sometimes the amount I think it should, and sometimes more. (It's not because of armor reduction nor spell resistance.)
Bum Rush
Events
Unit - A...
Wait until ((Execution count of Creep Spawns <gen>) Equal to _______, checking every 1.00 seconds
I need to make ______ a span of numbers, such as 1 - 99999, so the condition will be met if the execution count is any number between 1 and 99999. However, I can only find a command for a...
BoK Upgrade 1
Events
Unit - A unit Sells a unit
Conditions
(Unit-type of (Sold unit)) Equal to Upgrade Book of Knowledge - [|cffffcc00Level 1|r]
Actions
Trigger - Turn off (This trigger)
Trigger - Turn on BoK Upgrade 2 <gen>
Neutral...
I can't seem to get part of this trigger to work.
BoK Upgrade 1
Events
Unit - A unit Sells an item (from shop)
Conditions
(Item-type of (Sold Item)) Equal to Upgrade Book of Knowledge
Actions
Neutral Building - Remove (Item-type of (Sold Item)) from...
I have a tower that is owned by a neutral force that I want players to be able to upgrade, but they can only upgrade it when I change it to be under their control. Do I need to add some ability or something?
Can anyone tell me what's wrong with my leaderboard trigger? When I kill a unit, the leaderboard sorts itself, but never actually changes the values. Everyone always has 0 kills.
Leaderboard
Events
Time - Elapsed game time is 3.00 seconds
Conditions
Actions...
I need help with this trigger for my hero siege.
When players start out, they have a wisp that they can run over a Circle of Power to select a hero. I want to include a trigger for a secret hero where a player can left click-select a certain unit in the playable map and it will create the...