Grenzy!
Based on Footmen Frenzy, heroless, fast-paced. Up to 8 players (2vs2vs2vs2).
Really cool features:
· Up to 4 units spawning at the same time for each player: One slot for producing one type of unit from each race, with 3 tiers each unit.
· Nice spawning handicap system: To speed up...
I'm making a map where I need to move a missile like this:
I've done the actual movement part, but I need a function to calculate the height of the missile.
So I founded this function:
function JumpParabola takes real dist, real maxdist,real curve returns real
local real t =...
A very simple recipe system. Doesn't require any other system or global variable.
Based on this, by emjlr3.
What it does:
It replaces certain items in the inventory of a hero, with another item (think of DotA Allstars recipes).
It can handle double item requirements (like Desolator from DotA...
As some of you may know, if you use an ability to apply a buff (like Inner Fire with 0 stats), and you use a different ability (with a different buff), but based on the same ability (or a similar one, like Inner Fire (Neutral Hostile)), both buffs will fade, and the first one artwork will remain...
I'm making an ability that does physical damage over time. There is an ability that uses physical dot so I can use it as a dummy?
Or should I create a dummy attacking unit with poison sting? (if it does physical damage..)
If theres none, well, I can create a triggered dot, but I prefer...
Just a function that I worked hard on. When you call it, it creates a locust-like unit that follows its master and attacks only when the master attacks something. The locust unit is invulnerable and has a duration.
It's not a spell on its own, but can be used to make interesting spells. I'm...
I'm making an ability for a Crypt Fiend hero.
It should work as following:
The hero targets an AoE, then it burrows on the ground. Then the "unburrow" ability should move the hero to the center of the targeted AoE, and then just some stun effect.
When the hero is burrowed, it can't move, cast...
I created a passive ability that has 12% chance of creating a shield that absorbs X damage everytime the hero is attacked.
In other words:
The hero has 12% chance of creating the Elemental Shield everytime is attacked.
The elemental shield lasts 8 seconds, and can absorb up to 225 damage...