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  1. B

    Auto Fill (A010, A011, etc)

    It seems silly to me that this bug/flaw(?) would exist 9 years after the game came out... but here is what I am experiencing... when you make enough custom abilities - you eventually get to A010 - and when using Auto Fill, A010 becomes A020 at Level 2. A030 at Level 3, and so on. Which is not...
  2. B

    "Banshee's Veil" (League of Legends)

    League of Legends has an Item "Banshee's Veil" which is basically Amulet of Spell Shield in WC3... it blocks an incoming enemy spell every X seconds. What is *cool* about it, is that when it is active, it displays the buff (a sphere around you) and then when it is on cooldown, the sphere is...
  3. B

    Setting Level of Ability for Hero that is currently *dead*

    I am having Map crash issues, and they *always* occur when a Hero is dead... and it is becoming apparent to me that it has to do with various Spell/Item triggers I have set up... example... The problem in this example, I believe, is that when the Hero kills something, but then himself soon...
  4. B

    Unit Group - How Access Hero that is Dead?

    So here is a truncated version of a Spell I have. Basically, this Hero gains bonus Critical Strike (among other things) when it becomes Night, and loses the bonus when it becomes Day. This works fine, except, when he is Dead. If it is 6 or 18 o'clock when he is Dead, this trigger does not...
  5. B

    Can any information be assertained from crash/error codes?

    So my map just crashed, and I am curious if the message that Windows provides can help determine anything?
  6. B

    Can there be *NO* Damage variation shown?

    When you select a Unit (in Game), you see something like "Damage: 21-24". What if I want the Unit to have *NO* variation... and show... "Damage: 22". All I can achieve, by playing with the Damage Data is "Damage: 22-22". ^ The Game apparently requires itself to show a Min and Max...
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    How do I make BLPs in Windows Vista?

    I am trying to follow this tutorial by SFilip: http://www.thehelper.net/forums/showthread.php?t=36757 to make my own Loading Screens. Tutorials #1 and #3 require the usage of BLPs... but I can not make them. WarCraft 3 Viewer (which I presume was designed for Windows XP) does not save BLPs...
  8. B

    DestroyForce / (All Players) / LeakChecker

    This is the visual part of my custom Bounty trigger(s). Tmp_Integer (gold awarded) is calculated elsewhere, then displayed above the Triggering (dying) unit. It then hides the Bounty text for All Players, and then un-hides it for the Killer. GoldTest Events Conditions Actions...
  9. B

    -give command (JASS) (IsUnitSelected)

    I converted this to JASS awhile back, and do not have a GUI copy. This is basically what is happening (or supposed to be happening)... A Player can Select a Unit, and type '-give 4'. This would attempt to give the Selected Unit to Player 4. The following Conditions must be met: - The Selected...
  10. B

    Link to Study about Passives? (Crit Strike / Bash / Etc)

    I remember reading a Study that someone conducted on Critical Strike, Bash & Evasion (I think), basically to test what the % Chance of these Spells were actually doing. He concluded that Critical Strike (I believe it was) actually rounded the % to the nearest 5% (IE, 14% = 15%, etc), and even...
  11. B

    Clearing Palyer Selection

    Anyone see anything wrong with this? I have a Unit Group called Prm_UG_ClckAlph. I don't want an Owner to be able to Select any of the Units they own that are in this Group (every Player has Units in the Group). This trigger works indefinitely (I think) when I am playing by myself against...
  12. B

    Can't identify problem (custom scripts)

    The last line gives me 'expected a name' error. Events Unit - A unit Dies Actions Custom script: local integer r For each (Integer A) from 1 to 12, do (Actions) Loop - Actions If (All Conditions are True) then do (Then Actions) else do (Else Actions) If -...
  13. B

    AoS ClockRing Open-Team AOS BETA.01

    Greetings! I am a long time member at TheHelper.net, but have yet to post a Map! That changes now, hope you enjoy... ClockRing_20110219_B_13.w3x ^ Download ClockRing Beta 13!!! Earlier this year, I posed the following question: Has an open-team AoS map ever been created? The response was...
  14. B

    Detect Battle Net Custom Game Settings?

    Can a map creator detect, via trigger, whether the Host checked/unchecked: - Lock Teams - Teams Together - Visibility Thanks.
  15. B

    Matching Destructible Conditional?

    Anything wrong with this? I am putting my attacker near appropriate trees, then damaging other units, but the value of S_INS_Int is always 0 (this is checked later on). Anything wrong with this block of code? Set S_INS_Int = 0 Set S_INS_Int = (S_INS_Int + (Number of units in (Units within...
  16. B

    Object Editor - Hero - "Stats - Level"

    Does anyone know what the significance of the "Stats - Level" field is for Heroes? All are set to be Level 5? Does this mean anything?
  17. B

    Level 6 Creep Issue

    In melee games, Level 6 Creeps are considered... Heroes, for Spell purposes. By that I mean... if you cast any Spell at one (Storm Bolt, Slow, whatever), it will be buffed at the Hero duration, and not the creep duration. I would presume this would be a Gameplay Constant, but I see nothing...
  18. B

    Easiest Method of REAL / INTEGER Conversions?

    Lets say I have a REAL variable. Its value could be something like... 8.23 What is the easiest method for me to set an INTEGER variable equal to 8 (the whole number), with a 23% (the decimal) chance of the variable being equal to 9 (increasing by 1). Basically the remainder (23% in this...
  19. B

    REAL Variable - How do I add Random variance?

    Does anyone see a problem with the following Code??? Set MyReal = (Random real number between (MyReal x 1.10) and (MyReal x 0.90)) I have a Real variable, and all I am trying to accomplish is give the variable a 10% variance... as in.. if my Real was valued at 100 during my game, I run this...
  20. B

    Easy way to create large block of doodads (as if with large brush)

    I basically want to create a large block of Trees, with a trigger, at an area of my choice... but all I can see is this... Destructible - Create a Summer Tree Wall at (Center of (Playable map area)) facing (Random angle) with scale 1.00 and variation 0 This will create me 1 tree. A...
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