It seems silly to me that this bug/flaw(?) would exist 9 years after the game came out... but here is what I am experiencing... when you make enough custom abilities - you eventually get to A010 - and when using Auto Fill, A010 becomes A020 at Level 2. A030 at Level 3, and so on. Which is not...
League of Legends has an Item "Banshee's Veil" which is basically Amulet of Spell Shield in WC3... it blocks an incoming enemy spell every X seconds.
What is *cool* about it, is that when it is active, it displays the buff (a sphere around you) and then when it is on cooldown, the sphere is...
I am having Map crash issues, and they *always* occur when a Hero is dead... and it is becoming apparent to me that it has to do with various Spell/Item triggers I have set up... example...
The problem in this example, I believe, is that when the Hero kills something, but then himself soon...
So here is a truncated version of a Spell I have. Basically, this Hero gains bonus Critical Strike (among other things) when it becomes Night, and loses the bonus when it becomes Day.
This works fine, except, when he is Dead. If it is 6 or 18 o'clock when he is Dead, this trigger does not...
When you select a Unit (in Game), you see something like "Damage: 21-24".
What if I want the Unit to have *NO* variation... and show... "Damage: 22".
All I can achieve, by playing with the Damage Data is "Damage: 22-22".
^ The Game apparently requires itself to show a Min and Max...
I am trying to follow this tutorial by SFilip: http://www.thehelper.net/forums/showthread.php?t=36757 to make my own Loading Screens.
Tutorials #1 and #3 require the usage of BLPs... but I can not make them.
WarCraft 3 Viewer (which I presume was designed for Windows XP) does not save BLPs...
This is the visual part of my custom Bounty trigger(s). Tmp_Integer (gold awarded) is calculated elsewhere, then displayed above the Triggering (dying) unit. It then hides the Bounty text for All Players, and then un-hides it for the Killer.
GoldTest
Events
Conditions
Actions...
I converted this to JASS awhile back, and do not have a GUI copy.
This is basically what is happening (or supposed to be happening)...
A Player can Select a Unit, and type '-give 4'. This would attempt to give the Selected Unit to Player 4.
The following Conditions must be met:
- The Selected...
I remember reading a Study that someone conducted on Critical Strike, Bash & Evasion (I think), basically to test what the % Chance of these Spells were actually doing.
He concluded that Critical Strike (I believe it was) actually rounded the % to the nearest 5% (IE, 14% = 15%, etc), and even...
Anyone see anything wrong with this? I have a Unit Group called Prm_UG_ClckAlph. I don't want an Owner to be able to Select any of the Units they own that are in this Group (every Player has Units in the Group).
This trigger works indefinitely (I think) when I am playing by myself against...
The last line gives me 'expected a name' error.
Events
Unit - A unit Dies
Actions
Custom script: local integer r
For each (Integer A) from 1 to 12, do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If -...
Greetings! I am a long time member at TheHelper.net, but have yet to post a Map! That changes now, hope you enjoy...
ClockRing_20110219_B_13.w3x
^ Download ClockRing Beta 13!!!
Earlier this year, I posed the following question:
Has an open-team AoS map ever been created?
The response was...
Anything wrong with this? I am putting my attacker near appropriate trees, then damaging other units, but the value of S_INS_Int is always 0 (this is checked later on).
Anything wrong with this block of code?
Set S_INS_Int = 0
Set S_INS_Int = (S_INS_Int + (Number of units in (Units within...
In melee games, Level 6 Creeps are considered... Heroes, for Spell purposes. By that I mean... if you cast any Spell at one (Storm Bolt, Slow, whatever), it will be buffed at the Hero duration, and not the creep duration.
I would presume this would be a Gameplay Constant, but I see nothing...
Lets say I have a REAL variable. Its value could be something like... 8.23
What is the easiest method for me to set an INTEGER variable equal to 8 (the whole number), with a 23% (the decimal) chance of the variable being equal to 9 (increasing by 1).
Basically the remainder (23% in this...
Does anyone see a problem with the following Code???
Set MyReal = (Random real number between (MyReal x 1.10) and (MyReal x 0.90))
I have a Real variable, and all I am trying to accomplish is give the variable a 10% variance... as in.. if my Real was valued at 100 during my game, I run this...
I basically want to create a large block of Trees, with a trigger, at an area of my choice... but all I can see is this...
Destructible - Create a Summer Tree Wall at (Center of (Playable map area)) facing (Random angle) with scale 1.00 and variation 0
This will create me 1 tree.
A...