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  • You shouldn't need to modify the Kode script to do that. Unless you are changing the way Kode saves codes, you can do everything you need in your own trigger, wether that be in GUI or JASS. If you are better at GUI, then you should just use it; then, you won't have to deal with compile errors.

    I've had a couple of people ask me similar questions, and it would turn out they were trying to use the demo hero saver that Is included in the Kode map. If that's what you're doing, let me tell you that you should have started your own GUI trigger a long time ago! The default trigger is not a good example of how to save a hero; it's only a demonstration of what Kode can do.

    Sorry if this doesn't help; I'm typing it on my iPhone and it's difficult to make a continuous paragraph, if you know what I mean.

    Anyway, good luck with your project!

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