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    Is it possible to put illusion in a variable for trigger?

    Just as the topic state, I was wondering is there a method to put illusion unit created via spells in a variable so that we can manipulate it in the Trigger editor? thanks in advance
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    How to make a Spell that can turn off and on?

    I'm trying to create.. well... a spell that can be turn off and turn on, just like the title of the topic. To be Specific, I want a spell that when activated, change the model of the hero and give bonus Strength to my Hero and Bonus Movementspeed, but will continuously drain his HP per...
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    How to detect a duration of Stats gain skills?

    Oh, guys, Thanks a lot for the help Now, I just need to check all the resources you gave me Thank you very much guys, I'm gonna cry
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    How to detect a duration of Stats gain skills?

    It's not always a 1 Str Gain, It's 1 Str for every 19 Damage taken Now, This is my attempt Chimera Shift 1 Events Game - GDD_Event becomes Equal to 0.00 Conditions (Level of Chimera Shift (True) for GDD_DamagedUnit) Greater than 0 GDD_Damage Greater...
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    How to detect a duration of Stats gain skills?

    I'm trying to make a skills that mess with stats The skills is whenever the Caster takes damage each 19 HP he lost is replace with 1 Str point Leveling the skills put more duration into the Bonus Str gain so at level 4 the Bonus Str gained from this skill will stays with the caster for...
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    How to Detect multiple lightning effect?

    I want to create a spell that creates mass lightning effects so something like Unit Group - Pick every unit group in <My Group> - Create lightning effect from <Caster> to <Pick Unit> The problem is during the clean up states I cannot detect and stored these lightning effect into...
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    How to Amplify Magic Damage?

    eh, I'm trying to amplify magic damage up by 40% I'm thinking of using Banish, but when I look agan I see that I can't alter the percentage of magic damage being amplified in Banish So can anyone recommend which skill I should base this off?
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    How to make an Effect Area Knockback?

    There was no knockback, just stomp and damage
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    How to make an Effect Area Knockback?

    Hi! This time I'm trying to create a spell that do damage and knock all enemies units around the caster away from the caster. But I don't know how to properly detect all the unit and make them knockback, I only how to do that on one unit The spell is that: when cast it knock back all unit...
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    Is there some limited in the Damage detection system?

    Sorry for Bumping, but one more thing, is it possible to detect in a Damage Detection system that the Damage detected is from a physical attacks and not from a spell?
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    Is there some limited in the Damage detection system?

    Works perfectly now, thank you! ^ ^
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    Is there some limited in the Damage detection system?

    I use the Damage Detection snippet founded in this forum in my map, it work fine for quite a number of skills, so I'm pretty sure that it can precisely detect the unit that is damage and can work even not on solo-basis However, there is one hero where I trigger a skill that give him Bonus...
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    Kelen Dagger Disable Dota?

    I change my trigger to this but the Dagger is still drop when the carrier dies, rather, the dagger is created at the position where the carrier dies Kelen Countdown Test Events Time - Every 1.00 seconds of game time Conditions Actions For each (Integer A) from...
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    How to Trigger Dota's Blademail

    Oh wow, I feel rather ashame for not thinking this up! Thx a lot by the way! ^ ^
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    Kelen Dagger Disable Dota?

    But the Trigger work though, it just didn't work for players in Slot 11, or maybe some other slot, but it work perfectly for player in slot 2
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    How to Trigger Dota's Blademail

    Yes, I am making a Dota's Blademail. What it does in the game is http://www.playdota.com/items The Return Damage is an active skill, and the Returned Damage works on Spell I was thinking of using a skill that gives the Blademail Buff to the Caster and use a Damage Detection system...
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    Kelen Dagger Disable Dota?

    I try to make a Dota's Blink Dagger or something of that sort that get disable when the holder of the item get attack in the last 3 seconds I create two item, The Useable dagger and the Disable dagger and co operate with the Damage Detection System I create a system where The Blink is...
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    What's wrong with this?

    I'm stuck with yet another skill This one is called "Savage" its increase the Owner's attackspeed each time its attacks the same target, but revert the bonus back to 0 if the Owner of the skills target a different unit I create one Real Ability with description and stuff Then Create 4 Dummies...
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    How to Check if a Unit move away from another unit

    How does X and Y Integer works? Because I need to only detect units that are moving away to turn the Boolean On If it only detect and turn On the boolean when a unit move then I fear if one bond unit run towards the other while it was running away the unit chasing the other would be repel...
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