I'm trying to make a skills that mess with stats
The skills is whenever the Caster takes damage each 19 HP he lost is replace with 1 Str point
Leveling the skills put more duration into the Bonus Str gain
so at level 4 the Bonus Str gained from this skill will stays with the caster for 60 seconds
No trigger has actually been written yet, But I have figure out the Bonus Attribute part
it probably something like:
-Damage Detection System
-Detect Damage
-(Damage Detect)/(19) = Number of Str you Get
------
But I really can't thinks of how to do the duration part, like how to specifically detects which Bonus Str Point has already exceed it's duration
The skills is whenever the Caster takes damage each 19 HP he lost is replace with 1 Str point
Leveling the skills put more duration into the Bonus Str gain
so at level 4 the Bonus Str gained from this skill will stays with the caster for 60 seconds
No trigger has actually been written yet, But I have figure out the Bonus Attribute part
it probably something like:
-Damage Detection System
-Detect Damage
-(Damage Detect)/(19) = Number of Str you Get
------
But I really can't thinks of how to do the duration part, like how to specifically detects which Bonus Str Point has already exceed it's duration