I'm trying to use a spell file as unit model. But when i do that it's really hard to select the unit. You can't click on it.
Anyone knows why that happens?
So, i was playing around with shadow strike and noticed that the slow effect ends and the going on.
It should slow the unit for 5 seconds, but it slows for something around 3 seconds and after that unit recovers it's normal move speed. But that unit still has the shadow strike buff.
Anyone...
i've been using stuff like this:
But that's not that good, anyone knows a more accurate method? (BTW, the x200 thingy is to make sure the dummy won't stop before it dies.)
So i created a spell to move the caster to it's position, 5 seconds back in time. But it's not working and i can't find the problem.
Wtf, reading this i see that i forgot one event. *goes on testing*
Edit: it works now nvm this thread XD
For some reason that didn't work. Hero has disable exp gain, but i tryed enabling it before usint the set hero-level and nothing changed. So i guess that's not the problem.
I'm using this trigger to hide then unhide some units.
I haven't tested yet but this will fail if other item is used while units are hidden. Any idea on how avoid that?
I'm using a very simple trigger and a dummy spell for this:
But i think that a missle effect would work better. So i ordered a dummy unit to cast a skill on attacking unit every time the aura guy was attacked. Way too much lag. Anyone knows other method?
I could create a dummy unit to damage target of ability being cast but bounces targets would not be affected. And order dummy units to cast Chain lightning every X seconds could fail due to units leaving/entering it's range. Any ideas? XD
The player that controls a ground unit when nobody else do should be the winner, but i can't find a way to do that. This is as fa as i got:
I guess i need some more conditions.