I've been trying to do this for ages but after failing every time, i thought it was time to ask for help. This is not my first trigger, and not my first map, well still i can't seem to figure it. Basically i would like to request a trigger (GUI or JASS), that would shadow strike all units in a...
Oh come on guys, please read what i am posting. I know there are leaks and i dont care, thats not the problem. I'll fix them later but what's the point in it if the trigger isnt working. Thanks for the checking the boss variable suggestion, but as i said i use this all over the map in almost...
Sorry, i forgot to mention, 'Boss' is a unit variable, he is supposed to be fighting the target of the shadow strike. Just in case, i used this variable several times in other triggers with no prob, if you might be wandering.
Recently i have a lot of problems with dummies, which i didnt have before in my previous maps. Well anyways...
I have this trigger that fires once every 15 seconds and it should cast Shadow Strike on every unit in a certain region/range of another unit, it doesnt matter, since everything is...
Nop, it isn't working, i have had several problems before with dummy units actually channeling abilities. They just don't do it. Isn't there any other solution?
So basically i have a unit (let's call him 'Boss') controlled by the computer casting Stampede via triggers. All works fine. The thing is this unit of mine (Boss) has its size adjusted in the object editor to a scaling value of 2. And the problem with this is when he casts Stampede, then the...
Thanks for all the help. +rep to you guys :) But i want my wisp to move to the location where the Boss was when the wisp was created, and do tranquility when it arrives there, no matter where the Boss is, so players need to move to Boss or else he gets healed. I think you get what i mean :)...
Hey, i used to work with JASS (vJass also) pretty much but then i stopped making maps and now when i started to make a new map i used GUI most of time. However i had problems with this trigger of mine so rewriting it in JASS seemed a good solution. It did work out much better too. Basically i am...
I want to check if my unit reaches a certain point, which varies every time i create a new unit and execute the trigger. I am not talking about entering a region, i am talking about reaching a point, which is different every time i create a new wisp.
Thanks Azylaminaz for you your suggestion...
Well the thing i am trying to do is to create a wisp, order it to move to a position of a unit, and when it reaches that point, cast tranquility. Well the problem is how do i check if my wisp reached the destination point, so i can issue further orders. Need help!
So basically i downloaded and imported a fire nova model into my map, which is based of the wisps detonation spell just has other colors. Well i added this model to a unit's model, and the thing i want it to do, is to have the nova effect played multiple times until the unit dies, because now...
Well i see no one can find a solution or an explanation to this, so ill ask if someone could suggest any other solution i could replace this with. Basically i need an AoE like ability with say 300 AoE, that damages units when they get in range, or into it. I was thinking of simply adding a dummy...
Hmm ok. That worked... sort of. I created a hero instead of a dummy. The rest of the trigger remains the same. Well basically the hero appears, casts the spell, the effect appears, and disappears after 4 seconds or so. Not only the effect but the damage factor too. No matter if i change the...
My Death and Decay ability is supposed to damage 25% of any units hit points every second that are in it. So even in the worst case my dummy should be alive for 4 seconds. And beside that i changed in the Object Editor at "Targets Allowed" to "Air, Enemy, Ground, Structure, Ward". My spell...
Yes i have used this dummy before at other spells and sometimes that mana thing was the issue so the dummy now has max mana and the spell is set to 0 mana cost anyway. The spell range is set to max so i don't think that would be the problem, well i tried your suggestion anyway but sadly it still...
Hey.
Another basic thing i am attempting to do is make a dummy unit cast Death and Decay (edited the original one with a custom one, changed it to unit ability etc.) on a random point in a region. This should happen every 6 seconds. Because Death and Decay is a channeling ability i added a 24...