Roku
New Member
- Reaction score
- 3
Recently i have a lot of problems with dummies, which i didnt have before in my previous maps. Well anyways...
I have this trigger that fires once every 15 seconds and it should cast Shadow Strike on every unit in a certain region/range of another unit, it doesnt matter, since everything is happening inside this small arena surrounded with walls. So i order my dummy to cast the spell and he doesnt! I gave visibility over the whole map to Player 12 (the computer who should be casting), removed the mana cost from the spell, set max cast range, and basically checked everything that could be wrong, still it isn't working. Here is my trigger:
The unit filtering in the 'Pick every unit' is simplified, just to show that it's not because of that. It may be some game mechanic that im not aware of (as i've already came across some of these recently) that prevents this from working or maybe i missed something, i dont know. Ignore the leaks.
I have this trigger that fires once every 15 seconds and it should cast Shadow Strike on every unit in a certain region/range of another unit, it doesnt matter, since everything is happening inside this small arena surrounded with walls. So i order my dummy to cast the spell and he doesnt! I gave visibility over the whole map to Player 12 (the computer who should be casting), removed the mana cost from the spell, set max cast range, and basically checked everything that could be wrong, still it isn't working. Here is my trigger:
Code:
Natures Fury
Events
Time - Every 15.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in Boss Fight Area <gen>) and do (Actions)
Loop - Actions
Unit - Create 1 dummy for Player 12 (Brown) at (Position of Boss) facing 0.00 degrees
Unit - Add Nature's Fury to (Last created unit)
Unit - Set level of Nature's Fury for (Last created unit) to 1
Unit - Order (Last created unit) to Night Elf Warden - Shadow Strike (Picked unit)
Unit - Add a 2.00 second Generic expiration timer to (Last created unit)
Floating Text - Create floating text that reads Nature's Fury! at (Position of Boss) with Z offset 120.00, using font size 10.00, color (10.00%, 100.00%, 10.00%), and 0.00% transparency
Floating Text - Set the velocity of (Last created floating text) to 20.00 towards 90.00 degrees
Floating Text - Change (Last created floating text): Disable permanence
Floating Text - Change the lifespan of (Last created floating text) to 3.00 seconds
Floating Text - Change the fading age of (Last created floating text) to 1.00 seconds
The unit filtering in the 'Pick every unit' is simplified, just to show that it's not because of that. It may be some game mechanic that im not aware of (as i've already came across some of these recently) that prevents this from working or maybe i missed something, i dont know. Ignore the leaks.