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  1. xigon

    Adding another building to Drones....

    I am trying to add anotehr building for the drones to build but I simply cant... I add the building in the ability. Add a button on the third command card but when I go to put in the right "ability command", the ability itself doesnt turn up. How do we do it...god its frustrating....
  2. xigon

    Making some dialog

    I would like to know how to make a dialog. By dialog, I mean when a text appears to dictate what a character is saying or a commander is ordering to the player. I know how to make the portrait, I just dont know how to make the talking. Ty :)
  3. xigon

    Simple Q: Targeting a group of units...

    I have a question in which I rly couldnt even solve in Wc3 but I know that is extremely simple... So, how do we target a group of unit for a trigger? Like in this command: How do we make so that a group of unit (lets say 12 zerglings) are affected by this trigger? I can rly not...
  4. xigon

    Blood Mages "Floating" Fire thingies: How do we put em?

    You know the Blood Mage hero of the humans? He has those moving fire balls around em. In Dota, Icefrog managed to make Invoker and he can change his floating balls. Im making a hero with which i want floating venom missiles around her. Does anyone know how do we make the floating balls...
  5. xigon

    Night Elf Tree: From Unit to Building?

    Is there a way to make a Hero with a NE Building(Tree of Life specifically) model have the ability to root and uproot? The basic concept is that the Hero uses his ult(root), thus becoming immobile and gives out a healing aura. I also want it to stay a Hero-Type unit while in building states...
  6. xigon

    changing the model drastically, need major help

    ok. In one of me dota hero suggestion, I use a naga prince model but with changed skin(brownish and red stripe like. So heres the thing; his ult is to create a tunnel opening from one point and an exit at another chosen location. What I want to do is: no more weapon that when he uses his...
  7. xigon

    adding a "buff" to a unit when a dummy come in contact with it

    ok what i want to do is: when a dummy comes in 100 aoe of a unit, that unit gets a buff placed upon it. I seriously dont know how to make a trigger with this. and if you ask, yes its directly related with my previous question thats close, about moving a dummy.
  8. xigon

    Moving a Dummy with triggers.(abit of a noob question)

    ur trigger aint working.:banghead::banghead::banghead::banghead::banghead::banghead::banghead::banghead::banghead: the dummy does follow the facing angle of the caster but doesnt move, just turns. here is what both triggers look like now: what am i doing...
  9. xigon

    Moving a Dummy with triggers.(abit of a noob question)

    Well, how do we move a dummy with triggers. This is it: now how do i make it move 400 units away with the trajectory being a strait line starting from the caster and his facing angle. I know this a noob question but hey dont we all start as one? Thx anyway.
  10. xigon

    Skin importing issues

    Well, for me, i put the new skin by putting .blp after the path Becasue if you copy-paste from the object editor model choosing, it wont have the .blp after it and thus won't show up. To each custom path, make sure theres .blp at the end(if its a skin only). Restart the ditor and see...
  11. xigon

    Custom tile is going wrong...?

    I am trying to make a custom tile. I used the grass from dalaran as base model. Changed it, hued and saturated it. I resaved the file in blp format with the Wc3 image extractor II. Once i imported it in the WE, I changed the path, put it at: TerrainArt\Dalaran\Dalaran_Grass.blp I...
  12. xigon

    Skinning is my inevitable failure......

    sorry, double post
  13. xigon

    Skinning is my inevitable failure......

    OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG:eek::eek::eek: *sniff**sniff* atlast......... Thank you Samael88, ur my goddam hero. Thanks so much, u said to add the .blp that it never had from the start and it worked. Again, thank you.
  14. xigon

    Skinning is my inevitable failure......

    I am trying to skin the Zergling model. I have also tried to skin 5 other units in the past and have not succeded. I use the tutorial at the site (here) I extracted it in tga form. Opened it with GIMP(not the one on the tutorial) and changed the color and hue and saturation. I re put...
  15. xigon

    I am trying to make an ability: EPIC FAIL

    I am making a weird, yet fun ability just for fun. Its basically a Hero (Zergling model btw) The ability is split in two parts: 1:Cast the ability and a small burrow modeled unit appears(This part is frustrating) right under the hero. I put this spell for a 25 second cooldown, 10 seconds...
  16. xigon

    Im getting in the SC2 Beta

    Uhmmm.... Can I see any proof? Alot of trollers back at the B.net forums say they got beta keys and all that but they just want attention. I do believe that you might of had a beta key but to show off of it like this is doubtful.
  17. xigon

    A unit life becomes more than 400 Question!

    About the lvl 10 normal ability; Just go to the custom ability, Look at the 'Required Level' field and change it to 10. Also, make sure that you uncheck the 'Hero Abilty' and also put the ability in the normal ability of the hero unit. (Don't put it in the 'Default ability' field About the...
  18. xigon

    2 Questions: About Hero Glow and About Model Crashing

    In my new map, my fifth race, the naga, I want to make some custom unit. Both question can linked. First, how do we add hero glow to a normal unit. I want to add the glow to my new hero, a Naga Royal Guard. Second, whenever I import a model that I save in a MDX format, I put the model on a...
  19. xigon

    Help on my spell.

    I put this as trigger: but it still appears as my unit to enemy. I tested it whit triggered units: and the units that I ''possesed'' was between the two regions and when the unit arrived next to my ''possesed'' units, they attacked it. What am I doing wrong? Also, where is...
  20. xigon

    HUGE bug that happens when I test.

    I put this trigger on the map: Event: A unit begins to cast an ability Condition: (ability being cast) equal to Nature's Link Action: Change color of (target units of ability being cast) to (color of neutral passive) I am getting frustrated:banghead:.
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