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  1. Tylon

    Unopen to able map

    Hmm, it might be corrupted or something. :-/ @Thread title: Hahahaha fail! :D :thup:
  2. Tylon

    Remove Nuclear Strike requirement

    Ok, when I read kioSk latest post I started experimenting some more with this, and finally found out how to launch the nuke just like normal but without requirements! This is what you have to do: 1. Go to the Nuclear Strike ability (or the one you have copied from). 2. Double-click on the...
  3. Tylon

    Remove Nuclear Strike requirement

    this is wierd... there MUST be a way! Maybe it's just a bug.
  4. Tylon

    Remove Nuclear Strike requirement

    That didn't work. The tooltip doesn't show the requirement anymore, but the icon still indicates that there are no nukes available with a zero, and when I click it I get a No calldown available error.
  5. Tylon

    Remove Nuclear Strike requirement

    I would like to remove the requirement of having a nuke inside the Ghost Academy for using the Nuclear Strike ability, but are unable to do so myself. Can someone who have succeeded with this guide me through it?
  6. Tylon

    Can't find my protected map in the ingame map list

    OK. I'm just curious. :P Well, thanks for the help! +rep
  7. Tylon

    Can't find my protected map in the ingame map list

    But can I delete it without messing up my map? Is it more like a trigger backup?
  8. Tylon

    Can't find my protected map in the ingame map list

    Thanks, I just shortened up the map name, and now it works! :D +rep 4 u! <3 I just have another little question. When I protect a map with Wc3MapOptimizer it leaves a text file in the same folder that I saved my map to. Its name is "LG X 0.9 beta (protected).w3x" but Windows says it's a...
  9. Tylon

    Can't find my protected map in the ingame map list

    I have tried three different protectors from HiveWorkshop. (Wc3MapOptimizer, Map Protector and ExtProtect.) And I get the same result from all three. The map doesn't show up in the ingame map browser. Most people say that Wc3MapOptimizer is the best. So I used it, and this is what I did...
  10. Tylon

    Newer World Editor for Macs?

    I have a PC and a Mac. When I was about to open my project (that I created on my PC) on my mac, it said that I am using an older version of World Editor so some things may not work. So I checked the WE versions on both computer, and as it was saying, the Mac have an older version. The Mac...
  11. Tylon

    Stealth ability help

    What? :confused: How do I do that? I created a new ability based of Immolation, but it uses the Immolation Effect, you know the green flame that you see when it's active... and I didn't find any way to remove the "green flame effect" in the ability, so I had to remove the "green flame effect-...
  12. Tylon

    Stealth ability help

    THANK YOU SOOOO MUCH! +REP! Works PERFECT, and you replied so quickly! A++ So much better then what I first tried to do, cause now it drains mana per second, which makes it more balanced for my map! <3<3<3 Me luv u. :D Another question; Do I have to remove the "Green...
  13. Tylon

    Stealth ability help

    Hi, I'm also making a stealth ability for my map. I found the "Can Deactivate Wind Walk" option in Gameplay Constants, and turned it on. But it still doesn't work... In the Object Editor > Abilities > Wind Walk I have: Changed the Art - Button Position - Turn Off (Y) to 2. Added a icon...
  14. Tylon

    2 problems with my custom minimap

    Haha, never mind. I have solved the problem. The minimap must be 256x256, but I wrote 264x264! Arh, I feel so stupid! :D Anyway, thanks for trying to help me! :thup:
  15. Tylon

    2 problems with my custom minimap

    Nope, doesn't work. :( I tried once to delete the alpha channel, and got exactly the same result. Do I even need a alpha channel in the minimap? EDIT: Umh, I'm not sure, but it must be 32 bits/pixel, right? Or should it be 24?
  16. Tylon

    2 problems with my custom minimap

    Please, can anyone help me?
  17. Tylon

    2 problems with my custom minimap

    So I've made a custom minimap for my map, but I got 2 problems. 1. First, when I tried to convert the minimap image to .blp I just got a .blp on 0 bytes... Have I missed something? 2. When I tried to just use the .tga instead it worked perfect in the loading screen. But once the game started...
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