Ok, when I read kioSk latest post I started experimenting some more with this, and finally found out how to launch the nuke just like normal but without requirements!
This is what you have to do:
1. Go to the Nuclear Strike ability (or the one you have copied from).
2. Double-click on the...
That didn't work.
The tooltip doesn't show the requirement anymore, but the icon still indicates that there are no nukes available with a zero, and when I click it I get a No calldown available error.
I would like to remove the requirement of having a nuke inside the Ghost Academy for using the Nuclear Strike ability, but are unable to do so myself.
Can someone who have succeeded with this guide me through it?
Thanks, I just shortened up the map name, and now it works! :D
+rep 4 u! <3
I just have another little question. When I protect a map with Wc3MapOptimizer it leaves a text file in the same folder that I saved my map to. Its name is "LG X 0.9 beta (protected).w3x" but Windows says it's a...
I have tried three different protectors from HiveWorkshop. (Wc3MapOptimizer, Map Protector and ExtProtect.) And I get the same result from all three. The map doesn't show up in the ingame map browser.
Most people say that Wc3MapOptimizer is the best. So I used it, and this is what I did...
I have a PC and a Mac. When I was about to open my project (that I created on my PC) on my mac, it said that I am using an older version of World Editor so some things may not work.
So I checked the WE versions on both computer, and as it was saying, the Mac have an older version. The Mac...
What? :confused:
How do I do that?
I created a new ability based of Immolation, but it uses the Immolation Effect, you know the green flame that you see when it's active... and I didn't find any way to remove the "green flame effect" in the ability, so I had to remove the "green flame effect-...
THANK YOU SOOOO MUCH! +REP!
Works PERFECT, and you replied so quickly! A++
So much better then what I first tried to do, cause now it drains mana per second, which makes it more balanced for my map!
<3<3<3 Me luv u. :D
Another question;
Do I have to remove the "Green...
Hi, I'm also making a stealth ability for my map.
I found the "Can Deactivate Wind Walk" option in Gameplay Constants, and turned it on. But it still doesn't work...
In the Object Editor > Abilities > Wind Walk I have:
Changed the Art - Button Position - Turn Off (Y) to 2.
Added a icon...
Haha, never mind. I have solved the problem.
The minimap must be 256x256, but I wrote 264x264!
Arh, I feel so stupid! :D
Anyway, thanks for trying to help me! :thup:
Nope, doesn't work. :(
I tried once to delete the alpha channel, and got exactly the same result.
Do I even need a alpha channel in the minimap?
EDIT: Umh, I'm not sure, but it must be 32 bits/pixel, right? Or should it be 24?
So I've made a custom minimap for my map, but I got 2 problems.
1. First, when I tried to convert the minimap image to .blp I just got a .blp on 0 bytes... Have I missed something?
2. When I tried to just use the .tga instead it worked perfect in the loading screen. But once the game started...