Stealth ability help

Leoone

New Member
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I suppose there is tons of ways on making a stealth ability ive been trying with a dummy but cant make it,

Here's mine:
Stealth
Events
Unit - A unit Finishes casting an ability
Conditions
(Ability being cast) Equal to Stealth 3
Actions
Unit - Set (Triggering unit) movement speed to ((Default movement speed of (Triggering unit)) / 3.00)
Unit - Create 1 DUMMY for Player 12 (Brown) at (Position of (Triggering unit)) facing Default building facing degrees
Unit - Add Stealth to (Last created unit)
Unit - Order (Last created unit) to Human Sorceress - Invisibility (Triggering unit)

Help is appreciated.

P.S Sorry for my thread spam :rolleyes:
 

Draphoelix

It's not the wintercold that's killing me
Reaction score
132
Do not use Finished Casting Ability, use starts the effect of an ability. Why cant you make a wind walk with negative value?
 

Draphoelix

It's not the wintercold that's killing me
Reaction score
132
Go to Preferances. Then there's a box where you can check : Allow negative values. Then go to the Wind Walk and on bonus speed write -2 or something. I think you can Shift + Click it too and do it too.
 

Draphoelix

It's not the wintercold that's killing me
Reaction score
132
Also if your going to make WoW spells I suggest you to go look at Extreme Candy War. It's location in Scenario, it's unprotected.
 

Draphoelix

It's not the wintercold that's killing me
Reaction score
132
Wind Walk ends when you attack/duration over. Or you want to modify that?
 

Leoone

New Member
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Yes. i need so that it ends either when you attack something or else when you cast it again
 

PrisonLove

Hard Realist
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78
then dont use windwalk. use immolation and when a unit casts it add permanent invisibility, and if it unimmolates check it with an order string and then remove permanent invisibility.
 

WilliamPa

Active Member
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51
Go to gameplay constants, there find gameplay and windwalk able to turn off thing. Change it to true and then you can cancel windwalk.
 

Leoone

New Member
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where is gameplay constants then? :S

Okey, found it. But how do i make it so i can turn it off?

Help is really appreciated
 

Tylon

New Member
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1
Hi, I'm also making a stealth ability for my map.

I found the "Can Deactivate Wind Walk" option in Gameplay Constants, and turned it on. But it still doesn't work...

In the Object Editor > Abilities > Wind Walk I have:

Changed the Art - Button Position - Turn Off (Y) to 2.
Added a icon for Art - Icon - Turn Off.
Added the string "unwindwalk" to Text - Order String - Turn Off.
Added some info to Level 1 - Text - Tooltip - Turn Off.
Added some info to Level 1 - Text - Tooltip - Turn Off - Extended.
 

HydraRancher

Truth begins in lies
Reaction score
197
its pretty obvious (oh gameplay constants is in advanced > GamePlay Constants.)
the time out is still active because basing it off windwalk wont work like that if u want a stealth ability (EXTREMELY similar to my terran ghost cloak ability)
then like PrisonLove said use immolation. here are your triggers:

Code:
invis on
    Events
        Unit - A unit Finishes casting an ability
    Conditions
        (Ability being cast) Equal to Cloak 
    Actions
        Unit - Add Permanent Invisibility to (Triggering unit)

invis off
    Events
        Unit - A unit Is issued an order with no target
    Conditions
        (Issued order) Equal to (Order(unimmolation))
    Actions
        Unit - Remove Permanent Invisibility from (Triggering unit)

like that there you have your stealth ability!
 

BarzahdX

Active Member
Reaction score
18
Well, don't forget to still cut the movespeed as perm invisi doesn't grant movespeed(and thus, no negative movespeed.)
 

HydraRancher

Truth begins in lies
Reaction score
197
another trigger hmm? I'll quickly make this one

Code:
invis on
    Events
        Unit - A unit Finishes casting an ability
    Conditions
        (Ability being cast) Equal to Cloak 
    Actions
        Unit - Add Permanent Invisibility to (Triggering unit)
        Unit - Set (Casting unit) movement speed to 50.00

invis off
    Events
        Unit - A unit Is issued an order with no target
    Conditions
        (Issued order) Equal to (Order(unimmolation))
    Actions
        Unit - Remove Permanent Invisibility from (Triggering unit)
        Unit - Set (Ordered unit) movement speed to 100.00
 

Tylon

New Member
Reaction score
1
another trigger hmm? I'll quickly make this one

Code:
invis on
    Events
        Unit - A unit Finishes casting an ability
    Conditions
        (Ability being cast) Equal to Cloak 
    Actions
        Unit - Add Permanent Invisibility to (Triggering unit)
        Unit - Set (Casting unit) movement speed to 50.00

invis off
    Events
        Unit - A unit Is issued an order with no target
    Conditions
        (Issued order) Equal to (Order(unimmolation))
    Actions
        Unit - Remove Permanent Invisibility from (Triggering unit)
        Unit - Set (Ordered unit) movement speed to 100.00

THANK YOU SOOOO MUCH! +REP!
Works PERFECT, and you replied so quickly! A++

So much better then what I first tried to do, cause now it drains mana per second, which makes it more balanced for my map!

<3<3<3 Me luv u. :D




Another question;
Do I have to remove the "Green Flame-Effect" from the "Immolation effect"?
Or can I just remove it from the new ability, because I might want the real Immolation ability later...?
 
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