I'm reviving this project again. What happened the last time was that my computer got a nasty virus, and I was only able to salvage the map few months back. Yet at the time I wasn't planning on continuing it again.
Updated first post in the thread. I took into account some of the comments...
Missed the leaks in the last trigger. Fixed. Any other parts of the trigger that is still leaking?
I might make it MUI in the near future, but for now, I'll just leave it as it is.
Light Dome
Channels immense light energy for 3 seconds, releasing it onto an area in the form of a dome. The dome damages all enemy units inside it and provides huge bonus armor and hp regeneration to friendly units. Friendly units can enter and exit the dome at will. Enemy units inside cannot...
I think you misunderstood my question.
Here's an example, let's say the camera is set to sort of a first person view, and you walk into a room (with walls and stuff), and there is a picture of let's say Illidan on the wall.
Is that possible to achieve?
Hey, this might seem like a very odd question, but is it possible to have like a picture of a unit up on a wall?
Meaning that is it possible to have a static portrait of a unit anywhere on the playable map area?
Any reply is appreaciated.
What is Strife in the Plaguelands? 0.0
I even went to the website and still find no info about the map genre or gameplay, other than it is a remake of Strife in the Plaguelands.
Give more info about your project, and I'm sure more people will be interested.
A detective case would be very cool. Imagine being able to solve a mystery, with a really good plotline, with examinable objects and clues. I would certainly play that.
It would be much easier if you explain your problem in greater detail.
Is the unit taking the item a non hero unit?
What ability did you add to the item?
How did you modify it?
Answer people's questions so that they can help you better. Obviously, everyone who has posted here are trying...
It uses the field "Text - Order String - Use / Turn on".
For other spells that are toggleable on and off, such as immolation. The order when turning it off is Text - Order String - Turn Off.
For spells that can be auto casted, Text - Order String - Activate to activate autocast, and Text -...
Just tested it a few times with a bot. Got to say that I'm really impressed. I always loved playing rabbit vs sheep games, and this is definitely one of the best that I have played.
Most of the heroes were great, and were really fun to play. Even on a 1v1 with the bot, it was already pretty...
Whoa thanks, that's pretty much what I was looking for, and yet the trigger doesn't seem as long as I thought it would be.
Based on just looking and it, it pretty much should work as how I want it. But I'll try it out when I get home. +rep.
Yeah I've seen it. Thanks for thanking out the time to draw such a detailed diagram.
The trigger does add more randomness to the points, but it still within the confines of several locations.
Again, thanks. I might use that solution though, as it's the closest proposed solution to my problem.
Posted up some screenshots of the terrain.
The heroes are coming along nicely. Just need to finish out the 2 heroes in detail before I move on to the others.