Lol what is the fly trick?
Edit: I'm aiming for getting the guy to jump onto higher elevations - the problem is well doing that. I don't want him to be able to just walk up, but he has to jump up. Any ideas?
You know you could also just have a unit for each player by either a computer or whatever out of the way and modify its custom values for it if you wanted to use lumber for an actual resource.
I used to map make, and just came back to it, and i've stumbled upon something that seems SO simple to me, yet I can not for the life of me find out how to do this.
How do I set a Variable(Integer) to a player's current amount of Gold?
I can't find anywhere to find their amount of gold.
Guessed Transfer Of the Following To English
Okay now to try to help you out.
Yes it is possible to drop an item straight into a hero's inventory, go to the action "Hero - Create Item For Hero" and you can choose the item and which hero it goes to.
You can make a creature drop items by...
The problem is, you are trying to make it so one item is equal to three, you need three different triggers for this, also use variables, your coding is way too sloppy (no offense)
It might not seem very complicated, but to me it sure as hell is
I am trying to make it so when a unit picks up certain items, they act like costumes and change how the unit looks by making the current unit invisible, and adding a whole new model to the unit. Here's the code i'm using and it's...
Level 3 First Issue Order
Events
Map initialization
Conditions
Actions
Unit Group - Pick every unit in (Units in 3 1 <gen>) and do (Unit - Order (Picked unit) to Move To ((Position of (Picked unit)) offset by (0.00, 1400.00)))
Level 3 Teleport Back
Events...
Kill
Events
Time - Every 2.00 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All players) and do (If (((Picked player) slot status) Not equal to Is playing) then do (Unit Group - Pick every unit in (Units owned by (Picked player))...