Awsome System found out (Multiboard counting)

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Bagasen

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Hello,

I recently tried to figure out how to use the Multiboard system...

Although it wont be good to use on maps that you need/use lumber on, and my map is a Escape kind so theres no use for it xD
And I found out this little funny thing; Using lumber as Number of the Deaths...
Basically:

Trigger:
  • Events
    • Unit - A unit Dies
    • Conditions
      • (((Triggering unit) is A Hero) Equal to True) and (((Owner of (Dying unit)) controller) Equal to User)
    • Actions
      • Player - Add 1 to (Owner of (Dying unit)) Current lumber
      • Set Wood[0] = ((Owner of (Dying unit)) Current lumber)
      • Multiboard - Set the text for (Last created multiboard) item in column 2, row Multiboard_Spots[(Player number of (Owner of (Dying unit)))] to (String(Wood[0]))


I think its pretty cool, and if this already is used, don't flame me for not using the search button :>

I just wanna share it with the community :D

Bye!~
 

jpres

New Member
Reaction score
15
Hello,

I recently tried to figure out how to use the Multiboard system...

Although it wont be good to use on maps that you need/use lumber on, and my map is a Escape kind so theres no use for it xD
And I found out this little funny thing; Using lumber as Number of the Deaths...
Basically:

Trigger:
  • Events
    • Unit - A unit Dies
    • Conditions
      • (((Triggering unit) is A Hero) Equal to True) and (((Owner of (Dying unit)) controller) Equal to User)
    • Actions
      • Player - Add 1 to (Owner of (Dying unit)) Current lumber
      • Set Wood[0] = ((Owner of (Dying unit)) Current lumber)
      • Multiboard - Set the text for (Last created multiboard) item in column 2, row Multiboard_Spots[(Player number of (Owner of (Dying unit)))] to (String(Wood[0]))


I think its pretty cool, and if this already is used, don't flame me for not using the search button :>

I just wanna share it with the community :D

Bye!~


You know you could also just have a unit for each player by either a computer or whatever out of the way and modify its custom values for it if you wanted to use lumber for an actual resource.
 
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