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  1. Cloak_Master

    AoE blind spell

    You could always Not Base is on the channel ability.
  2. Cloak_Master

    Silly buff issue. Help?

    You could unpause the unit a fraction of a second before it hits and repause it. /shrug
  3. Cloak_Master

    Something keeps criting the map.

    You'd need to be creating an infinite loop somewhere in your trigger.
  4. Cloak_Master

    AoE blind spell

    belongs to an enemy of (Owner of TempUnit)) ... Triggering unit?
  5. Cloak_Master

    Spell Consuming Purity - GUI MUI

    This is a pretty cool ability. I could see it being rather useful in an actual game setting as well. The only thing I'd reccomend is making the dome itself a little more transparent. Another option, if you'd like to go this route, is to severely limit the speed of the units in the dome instead...
  6. Cloak_Master

    Spell Blink Back

    Interesting ability, but I agree with link. It'd be rather cool to see him fade back instead of an actual "blink back" type thing. For example, as he's fading you could have an immobile and invulnrable copy of your unit at the original spot, getting more corporeal with each passing moment. It'd...
  7. Cloak_Master

    Complex copying spell

    One alternative general idea would to be make an ability that just copies the enemy's ultimates. Would make sense and be alot less work.
  8. Cloak_Master

    Spell Spiritual Pinball

    Thanks for the input, people. Didn't notice that leak >.< Anyways, I've changed the way the code works a bit. It's now completely MUI, multiple heroes per player can use it at the same time.
  9. Cloak_Master

    random xp gain ?

    Gameplay constants, creep exp table.
  10. Cloak_Master

    Spell Spiritual Pinball

    Thanks for the input, glad you liked it. I will take your advice into consideration, but so far I've yet to see any problems with crashing or the use of casting unit. Perhaps I haven't done enough testing. I'll check it out later today and see what happens. Thanks again :> Getting tons...
  11. Cloak_Master

    What causes Loading screen TIME?

    If you have alot of destructables and pre-placed units the loading time will increase dramatically. If you can, spawn the pre-placed units and destructables with triggers.
  12. Cloak_Master

    How to check if a hero has a certain type of item?

    Theres a condition to check every slot. I think it's a boolean, I'll find it in a sec. This: ((Triggering unit) has an item of type Tome of Experience) Equal to True Boolean, under hero.
  13. Cloak_Master

    Number of dying units equal to 20?

    Simple. Just use the trigger you have, basically "A unit dies, unit type of dying unit = to blah blah". Then, add a custom integer variable that increases by 1 every time a unit dies. "Set integer X = integer X + 1". Finally, use an If then else to check if X = 20, and do what you want to do.
  14. Cloak_Master

    Spell Spiritual Pinball

    Spiritual Pinball I honestly felt that the screenshot completely failed to do the ability justice. Before judging, I'd recommend trying it out in game, as I'm quite aware that my fail art sense makes it's function look ambiguous. Description: The ability is a fairly accurate repersentation...
  15. Cloak_Master

    Ability question

    You could make it like a research-esque ability. As in, you have the ability, it's grayed out, in yellow you can put needs "Name of the item". When the player gets the item, you can replace that ability with one that doesn't have that requirement and vice versa.
  16. Cloak_Master

    Triggering an Aura - basics - please help

    Make an unholy aura with negative movement speed bonus values that targets enemies.
  17. Cloak_Master

    What will you like in a strategy in Medieval Europe

    I think that your map is going to be extremely laggy. Battles on that scale aren't going to work with the Warcraft engine. On another note, what I'd like to see is the possibility of getting a squad (or even a single unit) of bears with chainsaw arms. Nothing inspires fear quite like bears...
  18. Cloak_Master

    Stat-dependant skills?

    Trigger it's damage. Cause it to deal Intellect of casting hero x 2 with a simple damage trigger.
  19. Cloak_Master

    Stacking buffs?

    You could just make various buffs of an identical type for each spell. Then, trigger it so that when a unit casts a spell or attacks that applies a buff to a unit, you check which level of the particular buff it is, remove it, and cause a dummy unit to use an ability that applies the next level...
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