So I've been working on a hero selection screen, and due to my limited understanding of how variables work in the Galaxy Editor, I have a question: Is there a way to allow for each player to have his or her own hero selection screen without creating an array of dialogs? That is, each player can...
It's just like Elune's Arrow from DotA, except with no stun and fires straight forward.
The spell I am using is Windwalk. I am currently using a Gryphon Rider as the "Arrow."
Arrow
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being...
Basically, it's a system in which a unit is forced to constantly move forward while still allowing for a player to adjust the course.
Here is what I have:
Movement
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
For each (Integer A) from 1 to 8, do...
A desynchronization error has persisted in the Wintermaul map that I have made. I am a fairly experienced mapmaker, but I have been unable to figure out why it occurs. In addition, at least five other experienced mapmakers, some from these boards, have been unable to determine the cause either...
So I hear that a corrupted object in one of my maps might be the cause of the desynchronization that occurs sporadically in my games. (IS THIS EVEN POSSIBLE?)
So apparently I am going to redo my entire map again from the ground up. But to facilitate this, I need to open multiple maps to compare...
So I am the maker of a map called Wintermaul Redux, a ground-up remake of the original Wintermaul.
My map, by all accounts, been a successful and rather popular map. However, the map has had an issue with desynchronization for quite some time now, leading to mass disconnects shortly after the...
I have a spawn trigger that creates 15 units in the centers of 6 regions.
Now, the trigger to order these units to move has "Unit Enters Region" as the Event. But only the first two regions order their units to move. What is wrong?
I am under the impression that when a unit is made inside of a...
Say I have a wall and archers on it. The archers attack the melee units below and they crowd in to try and attack them.
Is there a way to stop this?
Or must I make a waygate or ramp to let them attack?
Three questions:
1) Is it safe to have no Missile Art for Instant?
2) Is it safe to have no Missile Art for Missile? What is the difference between ranged Normal and Missile? I assume it has to do with abilities?
3) Is it safe to have Missile (Splash) and the Bash ability? I intend for...
So I am the maker of a map called Wintermaul Redux, a ground-up remake of the original Wintermaul.
You can get a protected copy here:
http://world-editor-tutorials.thehelper.net/maps.php?view=1315
My map, by all accounts, been a successful and rather popular map. However, the map has had an...
Can I get a list of things that cause server splits and perhaps how I should check for them?
For example, does setting game speed by trigger cause server splits?
Work together to stop the forces of Northrend from escaping!
Original map by Duke Wintermaul.
http://world-editor-tutorials.thehelper.net/maps.php?view=1315
This map was made for those who like Wintermaul but hate the fact that the only way to lose is to lag out. It has been remade...
So I have designed a tower defense and I have created 6 floating unit groups that will be used for the entire game (it has a race or endless spawn format) as the initial spawn movement trigger. Each unit group is an array of 30 (one for each level), with the units of any given level having a...
So I've been working on a challenging version of Wintermaul that centers on teamwork. There are only 10 races, each with two of five attack types for five armor types.
Anyhow, I also redid the entire spawning system from the ground up. Thing is though, since the entire map is one solid...
I need to figure out exactly how attacks are timed with the animations.
Combat - Attack 1 - Animation Backswing Point
Combat - Attack 1 - Animation Damage Point
So these two added together constitute the total time to carry out an attack, correct? With the Backswing Point being the...
Sometimes when I host a game, some of the triggers in this map never fire. Most notably, the leaver triggers and a trigger that researches an upgrade when a player builds a certain number of units.
Does anyone know of any problems that may cause this?
The map was done with normal WC3 Map...
So I have a gold mine that is like a naval oil platform, but the units get stuck immediately after exiting it. How do I remedy this problem?
I can unstuck them by ordering them to move, but I want the queue to work smoothly.
I have one building with multiple upgrade options. Say, a Town Hall with the choice to turn into a Great Hall, Necropolis, or Tree of Life.
Now, I want the appropriate worker to spawn when the Town Hall finishes upgrading.
Problem is, I don't know which event covers this (Unit - A unit...