I need to figure out exactly how attacks are timed with the animations.
Combat - Attack 1 - Animation Backswing Point
Combat - Attack 1 - Animation Damage Point
So these two added together constitute the total time to carry out an attack, correct? With the Backswing Point being the animation before the projectile is released and the Damage Point being the animation after the projectile is released?
I base my assumption on Glaive Thrower, which has a large Backswing Point but a small Damage Point.
Combat - Attack 1 - Cooldown Time
What I want to specifically know is: Does cooldown time start counting immediately after the Backswing Point starts or after it finishes? Or does it start counting when Damage Point starts or after it finishes?
Say Backswing Point is .770 and Damage Point is .400 (this is the Keeper of the Grove). If Cooldown is 1.17, will there be no wait in between attacks? I assume <1.17 is the same? What if it were >1.17? Then there would be a wait?
Combat - Attack 1 - Animation Backswing Point
Combat - Attack 1 - Animation Damage Point
So these two added together constitute the total time to carry out an attack, correct? With the Backswing Point being the animation before the projectile is released and the Damage Point being the animation after the projectile is released?
I base my assumption on Glaive Thrower, which has a large Backswing Point but a small Damage Point.
Combat - Attack 1 - Cooldown Time
What I want to specifically know is: Does cooldown time start counting immediately after the Backswing Point starts or after it finishes? Or does it start counting when Damage Point starts or after it finishes?
Say Backswing Point is .770 and Damage Point is .400 (this is the Keeper of the Grove). If Cooldown is 1.17, will there be no wait in between attacks? I assume <1.17 is the same? What if it were >1.17? Then there would be a wait?