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  1. Luth

    Maps in alternate languages

    I've been getting a lot of requests for one of my maps to be converted into other languages, including Korean and Russian. I tried putting russian characters into World Editor and they came out (not surprisingly) as '?'. Is there a way to get foreign characters into World Editor? or is...
  2. Luth

    A more complete Metamorphosis?

    Metamorphasis from one Hero type to another replaces the unit, stats, and active skills, and thats great. But what it doesnt do is replace what the unit can learn with his Skill Points. To illustrate, I have a hero "Caterpillar" who has the Hero Skill (ie: learnable) "Eat Leaf" and Normal...
  3. Luth

    Go FiSH! 2 - Deep Sea is Released!

    Let's Go FiSH! You know you've done something right when fans from all over the world send email and IMs begging (and sometimes demanding) a sequel to one of your games. With that, I'm very proud to announce that the sequel to my hit WarCraft 3 fishing sim, Go FiSH!, has been written...
  4. Luth

    [ORC] Zug Zug. I can do that.[/ORC] Who sounds like an orc?

    I want to import a custom wav to replace one of the speech files for the orc peon. Its for my Go FiSH! 2 map. Turns out, though, that I'm not very good at making my voice sound like an orc peon, nor am I talented at manipulating wav files. I would REALLY appreciate it if one of you who are...
  5. Luth

    Loading Screen Subtitle

    WE has a character limit for the title/subtitle. Is that a hardcoded map limit, or a soft limit thats part of WE only? I need one extra character in my subtitle. Whats the best way to go about adding it, if possible?
  6. Luth

    How random is random?

    Every 499 seconds over an 1:40 hour game, I display I2S(GetRandomInt(0, 36)). Every B.net game (not WE games with fixed seeds), I see the same numbers far too often. Every game, without exception, I see 26. Often multiple times in the same game. Is this normal? Is there any Seed function...
  7. Luth

    AlmostInteractive Games: Battle of the Stars & Go FiSH! II

    News: Go FiSH! II has been released, and the peasants rejoiced. yayyy.... Links: AlmostInteractive Games
  8. Luth

    Multiboards Causing Desync

    So, my multi-multiboard implementation causes crashes. :) Multiplayer only, single player is fine. Maybe someone more familiar with these things can lend a hand? Here's my implementation: Global funcs: function ShowMultiboardForPlayer takes integer P returns nothing...
  9. Luth

    Multiple Multiboards ... or something

    This is for Go FiSH! 2, so if you've played GF1, it may shed some light on what I'm talking about. So, what I have here is a need for two multiboards. One, a 2 wide x 1 tall to keep track of my clock and display: [ 4:20 am ][ Tournament ends in one day ] The other is a 4x8 to use as a...
  10. Luth

    Displaying a multiboard to just one player

    Is it possible? From what I've seen, no. But I recall something... similiar... some trick to showing (I think it was an effect, but I cant quite recall) only for the LocalPlayer in a script. It only modified one person's game, but wasnt something important enough to cause a desync. Anyone...
  11. Luth

    Model Request: A very simple hat. :)

    I'm using this button: And I'd like a very simple model to attach to it. :) It needs to sit atop the Quillboar Hunter model. wc3search didnt have any hats, I'm afraid. :-/ Its going to be a "lucky fishing hat". :) (ps: this'll earn you a credit in my new map, Go FiSH! 2 - Deep...
  12. Luth

    Cinematic Mode - reveals the map?

    I added the following to my map: Actions Cinematic - Turn cinematic mode On for (Player group((Owner of (Triggering unit)))) Cinematic - Send transmission to (Player group((Owner of (Triggering unit)))) from Naga Siren 0050 <gen> named Naga Siren: Play No sound and display Ah, are you...
  13. Luth

    BJ vs. No-BJ (Get your mind out of the gutter)

    From time to time, I get bashed for using BJ ("non-native") functions in my triggers. I dont mind, as I know what BJs are and how they work. Plus, if I understand Vex's optimizer, it removes the BJs anyway, so I care even less. But it seems that some people can get fixated on the idea that...
  14. Luth

    The Go FiSH! Thread

    Official Website: http://www.AlmostInteractive.com/gofish2.php News: Go FiSH! 2 - Deep Sea has been officially released.
  15. Luth

    The Battle of the Stars Thread

    Official Website: http://www.AlmostInteractive.com/bots News: After more than 8 months of working on this project, I released version 1.0 the day before I left on vacation. "Last minute" indeed. :) I'm trying to get the word out about this map, and am always interested in reviews, comments...
  16. Luth

    The Base Invaders Thread

    Official website: http://www.almostinteractive.com/baseinvaders News: Base Invaders version 1.01 is up for download. This new version features a new level, doodads, and some pretty sweet music.
  17. Luth

    Battle of the Stars is Officially Released

    Battle of the Stars v1.0 And they said it would never happen. Although I've been working on it since December, BotS version 1.0 is the first official release of the game, featuring a smaller map for faster games, 18 distinct and fun-filled characters to play, over 50 items and recipes, the...
  18. Luth

    Premature trigger stop

    I have a simple trigger that runs a simple loop circa 15,000 times. However, it just dies out and quits after around 5k-6k into the loop. Any way around that?
  19. Luth

    Best way to make a "Kill Assist Bonus" trigger.

    I've thought briefly about it, but all the methods that I've come up with for designing a Kill Assist Bonus system just seem clunky, and poorly implemented. I was hoping one of you had an insightful, ingenius method for constructing such a system. :) (NB: Kill Assist Bonus is when one...
  20. Luth

    Spellbook: Data - Shared Spell Cooldown [True] ... But not really?

    My spellbook has four levels, of 2/4/6/8 spells respectively. ALL four levels have Shared Spell Cooldown = True. I promise. Yet only level one of the spellbook ability actually does Shared Spell Cooldown. Is that normal? Did I miss that somewhere? __________________Battle of the...
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