Luth
Lex Luthor!
- Reaction score
- 41
I added the following to my map:
and whenever it goes into effect, the entire map is revealed for the player's (non-vision shared) allies. Is that normal? Any way around it?
Code:
Actions
Cinematic - Turn cinematic mode On for (Player group((Owner of (Triggering unit))))
Cinematic - Send transmission to (Player group((Owner of (Triggering unit)))) from Naga Siren 0050 <gen> named Naga Siren: Play No sound and display Ah, are you here to.... Modify duration: Add 5.00 seconds and Wait
Cinematic - Turn cinematic mode Off for (Player group((Owner of (Triggering unit))))
Quest - Display to (Player group((Owner of (Triggering unit)))) the Quest Discovered message: Bring the Naga Sire...
Set GotNagaQuest[(Player number of (Owner of (Triggering unit)))] = True