This should work:
sumthing
Events
Player - Player 1 (Red) types a chat message containing -hp as A substring
Conditions
Actions
Set HP = (Integer((Substring((Entered chat string), 4, 7))))
Game - Display to (All players) the text: (String(HP))...
Evasion 1
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Drunken Rage
Actions
Unit Group - Pick every unit in (Units owned by Neutral Hostile) and do (Actions)
Loop - Actions
If ((Level of...
you can change minimum move speed in:
Advanced --> Gameplay Constants --> Movement - Unit Speed - Minimum
Change it from 150 to 0.
And then give the unit 0.00 movespeed with triggers
WIP
From Wikipedia, the free encyclopedia
WIP or Wip may refer to:
Wip, a famous engineering company in Valladolid, Spain
WIP (AM), a radio station (610 AM) licensed to Philadelphia, Pennsylvania, United States
Wip, a small talking sentient dragon who is a character in the CGI series Xcalibur...
Like this?
Natures Heal
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to (==) Nature's Heal
Actions
Custom script: local integer locExecCount = GetTriggerExecCount(GetTriggeringTrigger())
Custom script...
I already read that but i don't want to use custom values because, the revival system already uses custom values.
I tried it again but Natures Heal is still not MUI:
Natures Heal
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal...
I got 2 abilities called: Nature Heal and Tree Shield,
But when i cast them with 2 herooes they aren't MUI, and they must be MUI:
Natures Heal
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to (==) Nature Heal
Actions...
You can trigger the lightning effect:
lol
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to something
Actions
Lightning - Create a Chain Lightning - Primary lightning effect from source (Position of (Casting unit)) to...
-single enemy target: Storm Bolt
-ground target: Impale?, Shockwave/Carrion Swarm?
-ground target or enemy unit: Breath of Fire, make it has no special effect and deal no damage
-ground: AoE: War Stomp, Silence or Cloud
Or Channel ofcourse :)
I don't know how to create a trigger that gives everyone a random hero but doesn't give the same hero for 2 players.
Can someone please give me all random trigger that doesn't give the same hero to 2 players?
In Angel Arena they have created more creeps in Object editor..
You can use these triggers:
Creeps Level 1
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Creeps Level 1
For each (Integer A)...