Leazy
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hey.
I have created a DotA kill system (godlike, firstblood, double kill and stuff like that). The problem is that it is in GUI which makes it take 7 triggers, one dummy unit and lots of variables. I belive a jass version could make it in one trigger without any dummy unit or variables. I'll attach my GUI version for you to look at if you need ideas on how to do it.
How do I want it?
Well, I want all sprees and sounds as in DotA and a kill message. If a unit ends somebodies spree it should be told. Pretty much exactly as in DotA. I got all messages and sounds in my demo map. Actually, I dont got the sounds in the map, but just make the scripts easy to configure so I can set which sound for which spree and what message for what text and how long time you got to do a double kill and what message you get when you kill someone without a spree![Smile :) :)](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Thanks in advance! +rep & cred is in the pot!
I have created a DotA kill system (godlike, firstblood, double kill and stuff like that). The problem is that it is in GUI which makes it take 7 triggers, one dummy unit and lots of variables. I belive a jass version could make it in one trigger without any dummy unit or variables. I'll attach my GUI version for you to look at if you need ideas on how to do it.
How do I want it?
Well, I want all sprees and sounds as in DotA and a kill message. If a unit ends somebodies spree it should be told. Pretty much exactly as in DotA. I got all messages and sounds in my demo map. Actually, I dont got the sounds in the map, but just make the scripts easy to configure so I can set which sound for which spree and what message for what text and how long time you got to do a double kill and what message you get when you kill someone without a spree
Thanks in advance! +rep & cred is in the pot!