Arena Creep System

wuncrazeekid

New Member
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0
okay i am fairly new to map making, well i am brand new to arena making.

i have gotten all my heroes to function my hero selects working fine all my abilities work duel works, everything on my map works except one thing i can not quite figure out.

i have creep spawn similar to that of angel arena, i am trying to get so that after a set amount of time these creeps will change to stronger creeps so i am not stuck with weak creeps all game. hopefully this makes sense, if not i appologize. I have seen this feature in other maps, my arena was slightly based off angel arena where the creeps do get stronger as time goes on.

ive been trying all day just on this feature so figured i would ask here.

someone clear me up please.

Thanks.
 

BlackRose

Forum User
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239
1. What is Angel Arena?
2. SO basically, every x mins, creeps damage, armor, etc go up?

You'd need to make an upgrade, each x mins, set that level of upgrade to +1.
hopefully this makes sense, if not i appologize.
 

MagnaGuard

Active Member
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49
1. Angel Arena is porbably the most well known, most bugged arena in bnet.
2. You could try increase the creeps level every x seconds of the game
 

perkeyone

something clever
Reaction score
71
show the triggers you have for spawning the weak creeps if you have them
then we can show you what to add
 

Bonuy

New Member
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6
In Angel Arena they have created more creeps in Object editor..
You can use these triggers:
Code:
Creeps Level 1
    Events
        Time - Elapsed game time is 1.00 seconds
    Conditions
    Actions
        Game - Display to (All players) the text: Creeps Level 1
        For each (Integer A) from 1 to 12, do (Actions)
            Loop - Actions
                Unit - Create 1 your unit for Neutral Hostile at your region facing Default building facing degrees
        Trigger - Turn on Level 1 <gen>
Code:
Level 1
    Events
        Time - Every 18.00 seconds of game time
    Conditions
    Actions
        For each (Integer A) from 1 to 12, do (Actions)
            Loop - Actions
                Unit - Create 1 your unit for Neutral Hostile at your region facing Default building facing degrees
and then:
Code:
Creeps Level 2
    Events
        Time - Elapsed game time is 450.00 seconds
    Conditions
    Actions
        Trigger - Turn off Level 1 <gen>
        Game - Display to (All players) the text: Creeps Level 2
        For each (Integer A) from 1 to 12, do (Actions)
            Loop - Actions
                Unit - Create 1 your unit for Neutral Hostile at your region facing Default building facing degrees
        Trigger - Turn on Level 2 <gen>
Code:
Level 2
    Events
        Time - Every 18.00 seconds of game time
    Conditions
    Actions
        For each (Integer A) from 1 to 12, do (Actions)
            Loop - Actions
                Unit - Create 1 your unit for Neutral Hostile at your region facing Default building facing degrees
etc

This is just an example...:D

I think this is how they have done it in Angel Arena
 
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