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  1. HalosNTariff

    Anyone know anything about Laptop DVD drives?

    Hi everyone, I recently bought some DVD's to watch on my Laptop at Uni. I've been watching a variety of other DVD's on it just fine. But this particular set does not work, I put a disc in and it won't even load, it spins in the disk drive making high whirring sounds but it never plays. My...
  2. HalosNTariff

    Shadow Strike fields help...

    He everyone, I'm working on an ability which should completely immobilise a target and deal damage over time. I based it off of Shadow Strike, set the Movement modifier to max, that works fine, the unit cannot move. However the damage over time is immensely high, it removes ~5000 points...
  3. HalosNTariff

    I need some help with a complex ability...

    Hi again, I'm making a map with a hero called the 'Auditor of the Unfettered Anima.' His whole concept is based around the idea of souls; he has a passive ability which has a 40% chance for a unit he kills to release a 'Bonded Soul.' Bonded Souls are invisible and can be controlled by the...
  4. HalosNTariff

    Need some help with an Attack and Size modifier pertaining to No. of kills.

    Hi everyone, I'm making a map with a number of heroes, one of these heroes is the 'Blood Beast.' Literally a beast made of blood. For it's ultimate ability (Rubicund Osmosis) I want it to be able to enter a state for 30 seconds wherein every kill it makes adds +10 to it's strength attribute...
  5. HalosNTariff

    AoE Knockback

    Exactly as the title says; I'm working on a spell which damages all enemy units around the hero and then knocks all units (friend of foe) away from him, with damage and distance increasing with level. However I'm not really sure how to trigger it, I've got it picking every unit within X of...
  6. HalosNTariff

    Some problems with transformations and corpses...

    Hello everyone, I've not made a map for a while so I'm a little out of practice. I've started a simple little hero map and I've run into a couple of snags: -Firstly I have a vampire hero with two transformation abilities; one into a wolf and one into a Blood Dragon. These work fine from the...
  7. HalosNTariff

    Spiralling projectiles?

    Hi, you might not have noticed but computers are not my forté, so my triggering is something of a learning process. Anyway I'm wondering how do people make projectiles or units travel in a spiral? Say I had a point targeted AoE with 500 diameter and I wanted the 'crushing wave' projectile to...
  8. HalosNTariff

    My trigger is causing game-breaking lag

    Hi, I've made a triggered ability but whenever I use it on a group of enemies it causes the game to freeze up and crash. Here is the trigger: Big Bang effect Events Unit - A unit Starts the effect of an ability Conditions (Ability being cast) Equal to Big Bang...
  9. HalosNTariff

    Detecting when a units movement is reduced to 0?

    Hi, I'm building a map where your units ultimate ability is only unlocked if and when you are under certain constraints, eg. if you are on less than 30% hp, or exactly 100% hp etc. For one of my units I need the ultimate ability to become available only if its movement speed is currently 0...
  10. HalosNTariff

    *Sigh* What's wrong with this trigger?

    Hi, I've made a trigger to give with an ability but it doesn't work fully: Frostwave buff Events Time - Every 1.00 seconds of game time Conditions Actions Set Frostwavespire = Frostwave Unit Group - Pick every unit in (Units in (Playable map area)...
  11. HalosNTariff

    How do I use 'percentage of max health?'

    Hi, I'm making a map and in order for a hero to use their ultimate ability they have to fulfill a variety of criteria. One of these is that the hero must be on 30% of health or lower. How would I go about doing this? My trigger so far runs when the unit is attacked, checks whether the unit...
  12. HalosNTariff

    Setting victory conditions via text message?

    Hi I'm making a map where the teams must collect a number of items. I would like to make it so that Player one can choose how many items are needed to win by typing -(number) at the start of the game, with a minimum of -100 and a maximum of -1000. However I don't want to have to make a...
  13. HalosNTariff

    Upgrading shops with different items?

    Hi I'm making a map where the players have a shop from which to buy equipment, however I need to make the shop upgrade so that better equipment can be bought. I've made a shop, based off of the arcane vault, and filled it with items. I then made a second shop and set the first shop to 'upgrade...
  14. HalosNTariff

    Loading neutral units?

    Hi I'm looking for a way to make the ability 'load' work on units that don't belong to your team. Specifically I have a number of 'neutral hostile' units which spawn around the map. The players must then collect them and return them to their bases. I've created custom abilities based on...
  15. HalosNTariff

    importing custom skins

    Hi So I fixed my exporting warcraft skins problem and modified the Arthas w/ Frostmourne skin to make it more 'undead.' No problems there. But now I need to put the skin back into my map, so I open the WarIII model viewer and convert it back to .bpx Then I open WE, in the import manager i...
  16. HalosNTariff

    Need some help; extracting files

    Edit: never mind, I fixed it.
  17. HalosNTariff

    Time-based Creep Spawning Help

    Hi, I'm making a hero defense/survival style map and so far it's going pretty well, all the heroes are finished as is the terrain and the boss cinematics are coming on nicely. However I've run into something of a problem: For those who don't know a hero defense consists of a group of heroes...
  18. HalosNTariff

    Panning from one Camera to another...

    Hi, I'm making a map with a couple of boss fights. I'm trying to use cinematics to add some atmosphere but I've run into a small problem. I need to pan from one camera object to a another, so I made two cameras at different positions. Then I made some triggers, after 30 seconds the game...
  19. HalosNTariff

    Strength bonus per unit killed; possible?

    Hi, I'm making a hero defence style map and I've created all my heroes bar one. He has a couple of abilities I'm having trouble with: first he has a passive skill which should increase his strngth by one for each unit he kills, up to a maximum of 5 times his current level. If he dies then any...
  20. HalosNTariff

    trouble with movement speed reductions

    Hi, I'm making a map and a few of my abilities concern the reduction of a targets movement speed. Mostly there are no problems however on high levels some of the spells are supposed to reduce the targets speed by 100%, presumedly this should reduce their speed to 0 and stop them moving...
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