HalosNTariff
New Member
- Reaction score
- 13
Hi, I'm making a map with a couple of boss fights. I'm trying to use cinematics to add some atmosphere but I've run into a small problem.
I need to pan from one camera object to a another, so I made two cameras at different positions. Then I made some triggers, after 30 seconds the game enters cinematic mode and swaps the camera view to the first camera for all players. At the end of this trigger it runs the next trigger which should pan the camera for all players from the current view (camera one) to camera two over five seconds. However nothing happens, the view just stays as camera one:
Those are my triggers can anyone see what I've done wrong? Whilst I'm at it is there anyway to set the camera view of all players at once rather than them all individually?
Thanks in advance.
I need to pan from one camera object to a another, so I made two cameras at different positions. Then I made some triggers, after 30 seconds the game enters cinematic mode and swaps the camera view to the first camera for all players. At the end of this trigger it runs the next trigger which should pan the camera for all players from the current view (camera one) to camera two over five seconds. However nothing happens, the view just stays as camera one:
Code:
Abom Cinematic 1
Events
Unit - A unit enters East Abom Boss Support <gen>
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn on letterbox mode (hide interface) for (All players): fade out over 2.00 seconds
Cinematic - Turn subtitle display override On
Cinematic - Disable user control for (All players)
Cinematic - Clear the screen of text messages for (All players)
Cinematic - Fade out and back in over 0.00 seconds using texture Black Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
Environment - Set sky to Lordaeron Winter Sky
Camera - Apply AbomCinecam1 <gen> for Player 1 (Red) over 0.00 seconds
Camera - Apply AbomCinecam1 <gen> for Player 2 (Blue) over 0.00 seconds
Camera - Apply AbomCinecam1 <gen> for Player 3 (Teal) over 0.00 seconds
Camera - Apply AbomCinecam1 <gen> for Player 4 (Purple) over 0.00 seconds
Camera - Apply AbomCinecam1 <gen> for Player 5 (Yellow) over 0.00 seconds
Camera - Apply AbomCinecam1 <gen> for Player 7 (Green) over 0.00 seconds
Camera - Apply AbomCinecam1 <gen> for Player 8 (Pink) over 0.00 seconds
Camera - Apply AbomCinecam1 <gen> for Player 9 (Gray) over 0.00 seconds
Camera - Apply AbomCinecam1 <gen> for Player 10 (Light Blue) over 0.00 seconds
Camera - Apply AbomCinecam1 <gen> for Player 11 (Dark Green) over 0.00 seconds
Wait 0.10 seconds
Trigger - Run Abom Cinematic 2 <gen> (ignoring conditions)
Code:
Abom Cinematic 2
Events
Conditions
Actions
Camera - Pan camera for Player 1 (Red) to (Target of AbomCinecam2 <gen>) over 5.00 seconds
Camera - Pan camera for Player 2 (Blue) to (Target of AbomCinecam2 <gen>) over 5.00 seconds
Camera - Pan camera for Player 3 (Teal) to (Target of AbomCinecam2 <gen>) over 5.00 seconds
Camera - Pan camera for Player 4 (Purple) to (Target of AbomCinecam2 <gen>) over 5.00 seconds
Camera - Pan camera for Player 5 (Yellow) to (Target of AbomCinecam2 <gen>) over 5.00 seconds
Camera - Pan camera for Player 7 (Green) to (Target of AbomCinecam2 <gen>) over 5.00 seconds
Camera - Pan camera for Player 8 (Pink) to (Target of AbomCinecam2 <gen>) over 5.00 seconds
Camera - Pan camera for Player 9 (Gray) to (Target of AbomCinecam2 <gen>) over 5.00 seconds
Camera - Pan camera for Player 10 (Light Blue) to (Target of AbomCinecam2 <gen>) over 5.00 seconds
Camera - Pan camera for Player 11 (Dark Green) to (Target of AbomCinecam2 <gen>) over 5.00 seconds
Those are my triggers can anyone see what I've done wrong? Whilst I'm at it is there anyway to set the camera view of all players at once rather than them all individually?
Thanks in advance.