HalosNTariff
New Member
- Reaction score
- 13
Hi, I'm making a hero defense/survival style map and so far it's going pretty well, all the heroes are finished as is the terrain and the boss cinematics are coming on nicely. However I've run into something of a problem:
For those who don't know a hero defense consists of a group of heroes facing of against an unending horde of enemy units, all coming from the same point. My problem is that I need a way to spawn different levels of enemy units after periods of time. For example the level one unit is a zombie. My trigger spawns, every three seconds, a zombie for the relevant team and orders it to attack-move to the ending region. Here is the problem, my second unit is a skeleton. I need to make it so that after 60 seconds (and therefore 20 zombies) skeletons should start spawning in the place of the zombies.
My basic problem is that you can't use two events I need to somehow ensure that a trigger fires every three seconds but only after a certain game-time whilst also deactivating the previous trigger. Preferably in a manner which doesn't require excessive numbers of triggers.
Many thanks in advance
For those who don't know a hero defense consists of a group of heroes facing of against an unending horde of enemy units, all coming from the same point. My problem is that I need a way to spawn different levels of enemy units after periods of time. For example the level one unit is a zombie. My trigger spawns, every three seconds, a zombie for the relevant team and orders it to attack-move to the ending region. Here is the problem, my second unit is a skeleton. I need to make it so that after 60 seconds (and therefore 20 zombies) skeletons should start spawning in the place of the zombies.
My basic problem is that you can't use two events I need to somehow ensure that a trigger fires every three seconds but only after a certain game-time whilst also deactivating the previous trigger. Preferably in a manner which doesn't require excessive numbers of triggers.
Many thanks in advance