My computers 2 years old and recently one of my ram chips went bad. I am currently using now just 1 MB. My motherboard can hold 8MB, so i plan on maxing her out.
My question is what speed to buy to get the best benefit?
This is my computer specs...
I need some spell suggestions. Farseer model
all my heros have 4 regular (6levels each) 1 ult(4levels each) and 1 base skill
Right now i have
(1 level, basic) Spirit Wolf, Summons a wolf that has locust ability and attacks
Wolf Mastery(or some better name)-Summons the Spirit wolf to...
In my map i am trying implement as much stat base as possible. The easy ones are direct heals/damage
Whats the best way to make a spell like rejuvanation statbased, and chain heal(reducing by a certain percent every jump)
I know units wont be smart when using abilities, although i have based units off of the mountain giant and they used rejuvanation and tranquility perfectly, but that besides the point.
From what i noticed heros will use any ability givin to them in a smart manner; as long as its based off of...
Trying to make a system like EOTA Twilight has with a hero.
The Hero has a skill that summons a flying pet.
Additional skills in the skill add skills to the pet
The Pet is a "Hero" but dosent have hero icon in the upper left
The pet belongs to the hero (same color) and can control it, but...
But not ravage!
Trying to do a tri impale hero casts and 3 impales are cast, 1 infront of the hero and 2 slightly to the sides of the first. Should i base the spell off of impale and add 2? or trigger all 3?
i wrote this. But i get stuck on the offsets and angels.
Scared Earth...
After a long time of digging around in the GUI i made this.
Should it work, does it leak?
Maim
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Maim
Actions
Set Maim_Caster = (Triggering unit)...
Basically what i wanted to make was a spell that creates 3 dummy units overhead of the target; then all 3 cast chain lighting at the target and then "spider out" to other targets. My question is would they all hit the same targets or would they actually spread out?
So i have a map where units are continusly created and sent. It works fine, they get created, go where i tell them.
My problem is they dont use ANY spells i give them. I have the razormane group (quillboar/razor scout/quillboar hunter/razormane brute/medicine man/ and chieftian) The only...
Ok i got a ability called BrainFreeze, its purge that stops the unit for 5 seconds followed by a 5 second slow, and removes mana.
"This unit is Brain Freezed; it has had all buffs removed(or somthing cold-related?), mana(taken/frozen/burned i dont know what to use) away and is frozen in place...
I'm trying to make an ability that attacks all units on the map that have a specific buff.
Been trying to do it my self but i get lost with the variables.
IcyTempest
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to...
I am making a castle defense map, thier will be many rifle man with this buff(like 30 or so)
My questions are. is this MUI
And if so, do you think it would cause major lag if so many rifleman with this buff where atttacking.
Basically i am trying to make a trigger that creates units at a location and then orders then to an area. Now i know how to do it, but once thier created, and orderd to attack-move thier. They double back to the creation point. I want them to move thier and enage anything on the way thier and...
I am trying to make this not stop healing after attacking. I have 3 diffrent potions that heal hit points and mana over 120 seconds.
Under the ability portion of the item is has
Data - Dispel On Attack False
It still dispells after getting attacked.
ive looked for any other...
In dota, Ultimates go through spell immunes, and avatars. And i know how to do this via Gomeplay Constants - Gameplay - Magic Immune Resists Ultimates - false/true.
But my questions is..what determines if its an ultimate or not.
OK so i made a aura/passive ability (based off of kirbyman1's narcolepsy aura).
Its Devotion with an added trigger affect. 6 levels, increases armor and has a chance to cast frost nova at attackers, but its not casting.
The hero has the buff, the spell costs zero mana, and i am...