I'm assuming that turning it on will run it normally, and you can have it initially turned off.Whats the diffrence between
Trigger - Turn on Yadda Yadda and
Trigger run(checking/ignoring) conditions
It's not plainly running the trigger if you ignore conditions .Running the trigger is running the trigger.
Foot Trigger
Events
Conditions
Actions
set loc = Random Point in (Playable Map area)
unit create 1 Footman for Neutral Hostile at loc facing 270.00
custom scritp call RemoveLocation(udg_loc)
Rifly Trigger
Events
Every 5 sec of game-time
Conditions
Actions
set loc = Random Point in (Playable Map area)
unit create 1 Rifleman for Neutral Hostile at loc facing 270.00
custom scritp call RemoveLocation(udg_loc)
Undead Attacks
Events
Map initialization
Conditions
Actions
Trigger - Turn on West Ghoul Attack <gen>
West Ghoul Attack
Events
Conditions
Actions
Trigger - Turn on West Ghoul Attack 1 <gen>
Wait 60.00 seconds
Trigger - Turn off West Ghoul Attack 1 <gen>
Trigger - Turn on West Ghoul Attack 2 <gen>
Player - Set the current research level of Ghouls Cripple to 1 for Player 12 (Brown)
Wait 60.00 seconds
Trigger - Turn off West Ghoul Attack 2 <gen>
Trigger - Turn on West Ghoul Attack 3 <gen>
West Ghoul Attack 1
Events
Time - Every 12.00 seconds of game time
Conditions
Actions
Unit - Create 1 Ghoul for Player 12 (Brown) at (Center of UNDEAD Cryprt Spawn <gen>) facing Default building facing degrees
Unit Group - Add (Last created unit) to AttackGroup
Unit - Order (Last created unit) to Attack-Move To (Center of PATH West Gate <gen>)
Unit - Create 1 Ghoul for Player 12 (Brown) at (Center of UNDEAD Cryprt Spawn <gen>) facing Default building facing degrees
Unit Group - Add (Last created unit) to AttackGroup
Unit - Order (Last created unit) to Attack-Move To (Center of PATH West Gate <gen>)
Unit - Create 1 Zombie for Player 12 (Brown) at (Center of UNDEAD Cryprt Spawn <gen>) facing Default building facing degrees
Unit Group - Add (Last created unit) to AttackGroup
Unit - Order (Last created unit) to Attack-Move To (Center of PATH West Gate <gen>)
Undead Attacks should run the West Ghoul Attack trigger, not simply turn it on. West Ghoul Attack has no events.