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    Collision and pathing problem

    I think i have tried everything but i simply can't make a unit have no collision (which can also pass through units and trees/cliffs) and move in a straight line. So if there are trees and the unit has no collision if you want the unit to move to the other side of the trees the unit will go...
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    Backtrack like spell help

    I really don't know why this is happening but lets say we have this trigger: Untitled Trigger 001 Copy Events Unit - Footman 0000 <gen> Takes damage Conditions Actions Unit - Set life of (Triggering unit) to ((Life of (Triggering unit)) + (Damage taken)) It all works...
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    Any way to delete an event from a trigger via action?

    I need to delete events from a trigger because i have a spell that adds events to a trigger for regions but after a while i don't want that trigger to work for those regions anymore so i want to delete those events. Is there any way?
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    Math question

    I have a spell that moves a unit from his position to another position. Its done by trigger. By that time the unit is paused and it plays an animation. If the range from those points is 800 the animation speed is 100% and it is perfect. Now i need somehow to make an "if" so that if the range is...
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    How to permanently delete a region?

    I have 2 triggers, the first trigger adds a new event to the second trigger, which is Trigger - Add to Electric Field Enter <gen> the event (Unit - A unit enters Re_Electric_Field) but after a while i want that region to be destroyed so the event wont happen. Even though i destroy it with...
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    War Stomp Terrain Deformation Effect

    I need the effect that makes the ground looks crashed (when a unit casts war stomp and after that the ground is crashed) but without the red effect, only the terrain deformation effect. And i need it to stay longer, not to vanish after 1 sec. Is there any way to make that?
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    Help with a trigger..wc3 crashes

    Here is the trigger: Events Time - Every 1.00 seconds of game time Conditions Actions Player Group - Pick every player in (All players matching ((((Matching player) controller) Equal to User) and (((Matching player) slot status) Equal to Is playing))) and do (Actions)...
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    How to detect in which slot is the item i wanna manipulate with?

    As it says in the title i wanna check in which slot is the item i want to manipulate because when i remove that item and i give another item to the unit (for example the unit is not allowed to use it ATM) i want it to look as it is the same item
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    Trigger help

    This is the first trigger If (All Conditions are True) then do (Then Actions) else do (Else Actions) If - Conditions ((Triggering unit) has an item of type Kelen's Dagger of Escape) Equal to True Then - Actions Set U_Blink[(Player number of (Owner of (Triggering...
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    Is there any spell that reduces the Attack Cooldown Time?

    As it says in the title i wanna reduce the cooldown on my hero attack but without creating another unit or metamorphosis based spells. Any ideas?
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    Adding an effect?

    I downloaded a nice axe and added it to a unit but i cant add an effect to it. Is there any way?
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    Negative values in movement speed spell (item)??

    Is there a way to put a negative value in the "Item Move Speed Bonus" spell? I've checked the "Allow negative values" in world editor and i can set negative values for every other spell except this one. Any suggestions?
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    I simply cant make the taverns not be shown on minimap!?

    As it says in the title. The taverns i dont wanna be shown on minimap. I unchecked the Stats-Neutral Building - Show Minimap Icon but it still shows as black square on the map. I want it to be completely invisible on the minimap. How do i do that? Thx in advance
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    Item armor spell adding -armor?

    Is there any way to make the normal item +armor ability to add negative values? Also goes for the damage spell too.
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    Detect expiring timer?

    Lets say i do this: Countdown Timer - Start THE_TIMER[(Player number of (Owner of (Attacking unit)))] as a One-shot timer that will expire in 1.25 seconds Now in the next trigger i have all these events: Trigger Events Time - THE_TIMER[2] expires Time - THE_TIMER[3] expires Time -...
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    Banish spell

    How can i set how much bonus spell damage the unit will take when its banished? The spell itself has no such thing...
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    Does this leaks?

    Poisoned Ground Events Unit - A unit Starts the effect of an ability Conditions (Ability being cast) Equal to Poisoned Ground Actions Set U_Poisoned_Ground = (Casting unit) Set L_Poisoned_Ground = (Position of (Casting unit)) For each (Integer...
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    2 questions about Animations

    1) Is there any way to play a certain stand animation. Lets say Treant have 4 stand animations, is there any way to play only the stand 4 animation? 2)Why this action Animation - Play (Last created unit)'s attack animation, using only Common animations does not work? It says "This...
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    Event - Unit takes damage problem

    I've encountered this problem many times. When the unit takes damage, i can't damage the unit again otherwise Warcraft3 simply shuts down. I want when the unit takes damage, the same unit that has dealt the damage to deal additional damage. The "Set unit life" is not an option because i don't...
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    Facing Angle JASS help

    Is there any way by using jass codes to only make a unit face a point without interrupting orders? Today i attacked this forum with questions :D
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