I think i have tried everything but i simply can't make a unit have no collision (which can also pass through units and trees/cliffs) and move in a straight line. So if there are trees and the unit has no collision if you want the unit to move to the other side of the trees the unit will go...
I really don't know why this is happening but lets say we have this trigger:
Untitled Trigger 001 Copy
Events
Unit - Footman 0000 <gen> Takes damage
Conditions
Actions
Unit - Set life of (Triggering unit) to ((Life of (Triggering unit)) + (Damage taken))
It all works...
I need to delete events from a trigger because i have a spell that adds events to a trigger for regions but after a while i don't want that trigger to work for those regions anymore so i want to delete those events. Is there any way?
I have a spell that moves a unit from his position to another position. Its done by trigger. By that time the unit is paused and it plays an animation. If the range from those points is 800 the animation speed is 100% and it is perfect. Now i need somehow to make an "if" so that if the range is...
I have 2 triggers, the first trigger adds a new event to the second trigger, which is
Trigger - Add to Electric Field Enter <gen> the event (Unit - A unit enters Re_Electric_Field)
but after a while i want that region to be destroyed so the event wont happen. Even though i destroy it with...
I need the effect that makes the ground looks crashed (when a unit casts war stomp and after that the ground is crashed) but without the red effect, only the terrain deformation effect. And i need it to stay longer, not to vanish after 1 sec. Is there any way to make that?
Here is the trigger:
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All players matching ((((Matching player) controller) Equal to User) and (((Matching player) slot status) Equal to Is playing))) and do (Actions)...
As it says in the title i wanna check in which slot is the item i want to manipulate because when i remove that item and i give another item to the unit (for example the unit is not allowed to use it ATM) i want it to look as it is the same item
This is the first trigger
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Triggering unit) has an item of type Kelen's Dagger of Escape) Equal to True
Then - Actions
Set U_Blink[(Player number of (Owner of (Triggering...
Is there a way to put a negative value in the "Item Move Speed Bonus" spell? I've checked the "Allow negative values" in world editor and i can set negative values for every other spell except this one. Any suggestions?
As it says in the title. The taverns i dont wanna be shown on minimap. I unchecked the Stats-Neutral Building - Show Minimap Icon but it still shows as black square on the map. I want it to be completely invisible on the minimap. How do i do that? Thx in advance
Lets say i do this:
Countdown Timer - Start THE_TIMER[(Player number of (Owner of (Attacking unit)))] as a One-shot timer that will expire in 1.25 seconds
Now in the next trigger i have all these events:
Trigger
Events
Time - THE_TIMER[2] expires
Time - THE_TIMER[3] expires
Time -...
Poisoned Ground
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Poisoned Ground
Actions
Set U_Poisoned_Ground = (Casting unit)
Set L_Poisoned_Ground = (Position of (Casting unit))
For each (Integer...
1) Is there any way to play a certain stand animation. Lets say Treant have 4 stand animations, is there any way to play only the stand 4 animation?
2)Why this action Animation - Play (Last created unit)'s attack animation, using only Common animations
does not work? It says "This...
I've encountered this problem many times. When the unit takes damage, i can't damage the unit again otherwise Warcraft3 simply shuts down. I want when the unit takes damage, the same unit that has dealt the damage to deal additional damage. The "Set unit life" is not an option because i don't...