This is the first trigger
My unit is in this trigger when it will enter playable map area its added in this trigger. And now the second trigger
The item is removed from the unit and the other item is given to it, but when the timer expires nothing happens. And yes i am the blue player. Don't get confused by the name of the item they are completely different.
Trigger:
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- ((Triggering unit) has an item of type Kelen's Dagger of Escape) Equal to True
- Then - Actions
- Set U_Blink[(Player number of (Owner of (Triggering unit)))] = (Triggering unit)
- Item - Remove (Item carried by U_Blink[(Player number of (Owner of (Triggering unit)))] of type Kelen's Dagger of Escape)
- Hero - Create Kelen's Dagger of Escape and give it to U_Blink[(Player number of (Owner of (Triggering unit)))]
- Countdown Timer - Start Blink_Timer[(Player number of (Owner of (Triggering unit)))] as a One-shot timer that will expire in 3.00 seconds
- Else - Actions
- If - Conditions
My unit is in this trigger when it will enter playable map area its added in this trigger. And now the second trigger
Trigger:
- Events
- Time - Blink_Timer[2] expires
- Conditions
- Actions
- Item - Remove (Item carried by U_Blink[2] of type Kelen's Dagger of Escape)
- Hero - Create Kelen's Dagger of Escape and give it to U_Blink[2]
The item is removed from the unit and the other item is given to it, but when the timer expires nothing happens. And yes i am the blue player. Don't get confused by the name of the item they are completely different.