Here is the trigger:
On compile it doesn't give any error but when i run the game wc3 crashes with some (memory access violation) error. WTF?. I'm sure this is the trigger i did some testing. Any way to get the same effect without error? xD
Trigger:
- Events
- Time - Every 1.00 seconds of game time
- Conditions
- Actions
- Player Group - Pick every player in (All players matching ((((Matching player) controller) Equal to User) and (((Matching player) slot status) Equal to Is playing))) and do (Actions)
- Loop - Actions
- Multiboard - Set the text for Name_Multiboard item in column 8, row (Position of (Picked player) in Leaderboard) to (String(((Player(TempInteger)) Current gold)))
- Loop - Actions
- Player Group - Pick every player in (All players matching ((((Matching player) controller) Equal to User) and (((Matching player) slot status) Equal to Is playing))) and do (Actions)
On compile it doesn't give any error but when i run the game wc3 crashes with some (memory access violation) error. WTF?. I'm sure this is the trigger i did some testing. Any way to get the same effect without error? xD