Search results

  1. L

    Show Team Resources

    Then I share full control of my units it will show the Team Resources on that player throw a multiboard, do you know if you can make it available all the time? EDIT: Or how do you hide a multibord for another player?
  2. L

    Drop a item to unit or ground condition

    Do it exist a condition that check if you drop a item on the ground or to a unit?
  3. L

    Overrite Menu

    Can you overwrite menu like you can do in Unit/CommandStrings.txt? I want to change the colors of the text if it is possible.
  4. L

    Change the color of the incomst

    Can you somehow change the color of the income numbers?
  5. L

    Limit a shop to just one player

    How can I do so that only one player can buy from his shop? Like player 11 can only buy from his shop and player 12 from his. I have tried to fix this in about one hour. I had tried Shop Sharing/ Select Hero and then change the targets allowed. So my question is what are the right...
  6. L

    Remove item then purchased error

    Function: Removes item from the shop then a player buy it. Problem: Item does not get removed. The Shop Abilitys: Shop sharing, Sell Items, Shop Purchase Item, Invulnerable (Neutral) Item Int Events Map initialization Conditions Actions Set item_level[1] = Enchanted...
  7. L

    Temp Point Question

    I just wondering if it's work to have two temp points at the same time then after that remove the temp point to avoid leaks. Ex. Actions Set Temp_Point = (Center of Respawn <gen>) Unit - Create 1 Titan_unittype[(Player number of Player 12 (Brown))] for Player 12 (Brown) at...
  8. L

    Item drop replase and put it in a Inventory box

    Hi everyone I have an trigger that I want to work this way: If the player put a item in the Inventory box it will be replaced and putted in the box, but if the player put it on the ground it will be replaced and putted there. I have sitting the hole day yesterday and today to fix the item...
  9. L

    Lumber Mill Animation

    Then you upgrade/ build in the Lumber Mill an animation shows up and I just want to know how to activate that animation fro a trigger so it will be permanent on the lumber mill. I have made a trigger but I need to replace "stand" animation to something different and know I wondering which one...
  10. L

    heal and mana restore ability, slay HP from the caster.

    I have been looking for a Ability that acts as Drain Life, but has the opposite effect thus the hero takes damage but will heal their allies. Since I have not found any Ability I will probably add a buff that lasts in x number of seconds and a trigger that removes credits varige seconds, now I...
  11. L

    Blind in a area

    Do it exist an ability that gives miss change in a area then you walk in it, or just gives the units miss change then they get targeted in an area.
  12. L

    Common ability

    Do it exist a permanent ability that have something of this common? Hit Point Mana Damage Armor Mana reg. Life reg.
  13. L

    Invisibility then you stands still

    Do it exist a ability that makes the unit invisible then its stands still in some seconds and then he start to make some action he will be visible again.
  14. L

    CSS link pic inline

    Here I have tried to make links to other sides but the pictures are getting strange can you help me to solve this problem? #meny{ margin-left: 0; padding-left: 0; font-size: 100%; padding-top:7px; } #meny li{ display: inline; list-style-type: none; padding-left:4px;}...
  15. L

    Upload a code from one page to another

    This code are a menu code that link to other sides and I want it to be upload in the "main" pages, if its possible. <div id="menycontainer"><ul> <li><a class="meny" href="../Page/default.html"> <div class="roundtop"> <div class="r1"></div> <div class="r2"></div> <div class="r3"></div> <div...
  16. L

    "Heavy Bleading"

    Do it exist a ability that gives change to do damage overtime or do I have to trigger it? Ex. Gives 5% change to slay 50 damage on a unit for 5 seconds.
  17. L

    Level trigger

    Atlast Solved The solution (did't think of integers): Actions Set temp_nummer = (Hero level of player_hero[(Player number of (Triggering player))]) Unit - Replace player_hero[(Player number of (Triggering player))] with a (Unit-type of player_hero[(Player number of (Triggering...
  18. L

    Environment leaks?

    I just have hide the snow effect, do I have to destroy it be-twin the effects? Snow Events Time - Elapsed game time is 0.01 seconds Conditions Actions Environment - Create at (Playable map area) the weather effect Northrend Snow (Heavy) Set snow[1] = (Last...
  19. L

    Order UI to cancel/escape

    Why are the cancel/escape don't working here? Are it only AI units that you can order to do this? Constract Events Unit - A unit Begins construction Conditions Actions If (All Conditions are True) then do (Then Actions) else do (Else Actions) If -...
  20. L

    Find the DC trigger, now how to fix it?

    This trigger makes so that the game will go dc at the start, everyone get dc and everyone that tested it can host! Camera Deselects Events Time - Every 0.50 seconds of game time Conditions Actions For each (Integer A) from 1 to 10, do (Actions)...
Top