Then I share full control of my units it will show the Team Resources on that player throw a multiboard, do you know if you can make it available all the time?
EDIT: Or how do you hide a multibord for another player?
How can I do so that only one player can buy from his shop?
Like player 11 can only buy from his shop and player 12 from his. I have tried to fix this in about one hour.
I had tried Shop Sharing/ Select Hero and then change the targets allowed.
So my question is what are the right...
Function: Removes item from the shop then a player buy it.
Problem: Item does not get removed.
The Shop Abilitys: Shop sharing, Sell Items, Shop Purchase Item, Invulnerable (Neutral)
Item Int
Events
Map initialization
Conditions
Actions
Set item_level[1] = Enchanted...
I just wondering if it's work to have two temp points at the same time then after that remove the temp point to avoid leaks.
Ex.
Actions
Set Temp_Point = (Center of Respawn <gen>)
Unit - Create 1 Titan_unittype[(Player number of Player 12 (Brown))] for Player 12 (Brown) at...
Hi everyone I have an trigger that I want to work this way: If the player put a item in the Inventory box it will be replaced and putted in the box, but if the player put it on the ground it will be replaced and putted there.
I have sitting the hole day yesterday and today to fix the item...
Then you upgrade/ build in the Lumber Mill an animation shows up and I just want to know how to activate that animation fro a trigger so it will be permanent on the lumber mill. I have made a trigger but I need to replace "stand" animation to something different and know I wondering which one...
I have been looking for a Ability that acts as Drain Life, but has the opposite effect thus the hero takes damage but will heal their allies. Since I have not found any Ability I will probably add a buff that lasts in x number of seconds and a trigger that removes credits varige seconds, now I...
Do it exist a ability that makes the unit invisible then its stands still in some seconds and then he start to make some action he will be visible again.
Here I have tried to make links to other sides but the pictures are getting strange can you help me to solve this problem?
#meny{
margin-left: 0;
padding-left: 0;
font-size: 100%;
padding-top:7px;
}
#meny li{
display: inline;
list-style-type: none;
padding-left:4px;}...
This code are a menu code that link to other sides and I want it to be upload in the "main" pages, if its possible.
<div id="menycontainer"><ul>
<li><a class="meny" href="../Page/default.html">
<div class="roundtop">
<div class="r1"></div>
<div class="r2"></div>
<div class="r3"></div>
<div...
Do it exist a ability that gives change to do damage overtime or do I have to trigger it? Ex. Gives 5% change to slay 50 damage on a unit for 5 seconds.
Atlast Solved
The solution (did't think of integers):
Actions
Set temp_nummer = (Hero level of player_hero[(Player number of (Triggering player))])
Unit - Replace player_hero[(Player number of (Triggering player))] with a (Unit-type of player_hero[(Player number of (Triggering...
I just have hide the snow effect, do I have to destroy it be-twin the effects?
Snow
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Environment - Create at (Playable map area) the weather effect Northrend Snow (Heavy)
Set snow[1] = (Last...
Why are the cancel/escape don't working here? Are it only AI units that you can order to do this?
Constract
Events
Unit - A unit Begins construction
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If -...
This trigger makes so that the game will go dc at the start, everyone get dc and everyone that tested it can host!
Camera Deselects
Events
Time - Every 0.50 seconds of game time
Conditions
Actions
For each (Integer A) from 1 to 10, do (Actions)...