if a player leaves. how can i make it so that when a player leaves, all of his units are giving to a computer to control them, or even switch the leaving players units into a computer. either or? any help would be awesome.after a lot of :banghead: ive looked and looked and im left :confused: and :(
hello it's been a while and im working on a new map. basically its a footmen vs grunts for RoC i know there are pleanty of footmen vs grunts maps for TFT but im trying to get one for our fellow RoC players. anyways the problem i am currently having is upgrades. if any of you have played a...
are there any buffs that cannot be dispelled that are shown ingame. if not. what would be the best way to go about making such buffs not able to be dispelled without adding the ability of spell immunity to the unit?
it has stopped working and wont show up when i go to edit strings anymore. nothing has changed. i just opened newgen and nothing. i tried re downloading it and nothing again. how does one go about getting it to work?
is there anywhere with usefull custom scripts available with definitions and explanations behind them like in temjlr3's Memory Leak / Custom Script Guide. pretty much just anything thats compiled with usefull definitions.
so i have sounds that i want to play at periodic events but there's default music playing in the background when i go to test the sounds. is that just something with the tester or is there a way to disable it?
as the title say's. here's the code
the dummy unit has a custom tranquility, all duration in the ability is set to well over 60 seconds which is the generic life duration of the tree dummy. but when they are told to cast, they cast it. but only for 8 seconds or so and not the full 60...
what's the difference between a temp_local_group and a normal temp_unit_group?
if anything could someone link me to a tutorial to read up about them. ive looked around and i am unable to find one of such.
anyone know what i need to edit in the data fields of drain life to get it so i can transfer health to another allied unit. i have the targets right and the game play constants checked.
im having a real problem with this single boss system.
first off as soon as the boss hits 75/50/25% health each integer im running this. this trigger turns on 2 seperate triggers. noted below
what that trigger is supposed to do is;
1: add a dummy unit down that acts as a pylon. with...
so im running into a problem with setting units into a temp_unitgroup, i tried setting it to (reference below) Is Equal to True and it wasn't working. i changed it to what it is in the code and now it will work about once or twice even if the a unit stays within 500 of that point
Set...
well im trying to get the effect of a dummy unit to channel drain life to a hero to transfer hit point to the hero(boss). is it possible. i tried changing the targets allowed around and its still telling me in game error message that "must target a enemy unit"
so i have these two icons that i made. but im not sure if im actually missing a icon or what.
the ensare ability is based off from spiders web. everything has been transfered. the ability works just fine. the only problem is when the ability isnt researched where the disabled icon is supposed...
i have a area in my map designated for a boss fight. all the boss's are hero units. but i also have a creep system. both types of units boss's/creeps are using the neutral hero because all other player slots are tied up with other units and events.
when i use this trigger
ashenvale creeps L2...
alright so i have pre-placed units on the map. determined upon a terrain selection. there are sever rects laid out throughout the map. each unit pre-placed in these regions, if are killed, i would like them to re spawn. i got one alright trigger that gives the unit a integer value and im using...
alright so my friend posted this a couple days ago im just unable to find his post. but anyways. i went through and and added 2 new player groups. 1 for each team. coulda set them as arrays yes. blah :)...anyways so yea, Team1 and Team2_count are integers being set as +1 for each player in the...
is it possible to black out the mini map when i run a black mask.
see, I'm running a custom re-terrain on my map and id like the mini map to black out while doing so.
Also, is there any way to refresh the mini map after the terrain triggers are done and the black mask fades away?