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  1. Zanderist

    Whoa, Math is cool.

    So in my attempts to make a circle I ended up with this really weird effect. Try it out in a random map. Speical Effect Events Time - Every 0.01 seconds of game time Conditions Actions Set center_point = (Center of (Playable map area)) Set x = (x +...
  2. Zanderist

    Switching Campaign maps without getting the victory.

    Is it possible to load the next map in a Campaign without getting the victory dialogue? I ask this because I was thinking if one were to make a cinematic map, as an opening to the story line that the little victory dialogue might total ruin the mood that was trying to be set in the cinematic...
  3. Zanderist

    Using Physics to Caculate when to do something.

    I've made a trigger using the formula v= d/t (and it's other variants) Replace On arrival to point Events Unit - A unit Is issued an order targeting a point Conditions Actions Set Distance = ((Distance between (Position of (Ordered unit)) and (Target point of...
  4. Zanderist

    I'm getting bullied by a yet another Custom Script.

    Camera Events Time - Every 0.10 seconds of game time Conditions Actions Set Camera_point = (Center of Marker <gen>) Camera - Set the camera bounds for Player 1 (Red) to Marker <gen> Unit - Move Marker instantly to Camera_point Selection -...
  5. Zanderist

    A more realistic shell hit.

    How can I cause a crater to form (terrain deformation wise) when the shell fired from a cannon tower strikes the ground?
  6. Zanderist

    I asked this someplace a long time ago.

    But is it possible for me to make A.I units only attack units in front of them. You know give them a limited field of view so they can only attack a unit only if it walks in front of their eyes, not target a unit that's far behind them. As I remember it was impossible to do.
  7. Zanderist

    How do you make this Ability?

    An Auto-Build wall, or tower. They had it in the map genesis of empires. How it works you take your worker unit, select auto-wall (or auto tower), and it turns into a attack ground icon. You then click on the map where you want him to stop building. And away he went.
  8. Zanderist

    Can I make a unit move in the path of an equation?

    Let's consider that a unit is a point on the graph. I now want that unit to hold a path equal to a mathematical equation. So say I put it in the middle, and I now want it to move to move in relation to the equation 'y=x' with a limit of (x -> +inf) How would I go about doing that...
  9. Zanderist

    How do I kill the doodad structure?

    How do I do this? I thought it would be under destructible but it's not.
  10. Zanderist

    Does this trigger leak?

    So all the regions get set by... Events Map initialization Conditions Actions -------- ZombieSpawn Regions -------- Set ZombieSpawnX[1] = ZombieSpawn West <gen> Set ZombieSpawnX[2] = ZombieSpawn SouthValleyTop <gen> Set ZombieSpawnX[3] = ZombieSpawn South MountianSide <gen>...
  11. Zanderist

    Custom Script that doesn't work

    Why doesn't this work? function Trig_Move_to_Here_Func003A takes nothing returns nothing call GroupPointOrderLocBJ( udg_Zombies, "attack", GetRectCenter(udg_Move_to_Here) ) endfunction function Trig_Move_to_Here_Actions takes nothing returns nothing set udg_Zombies =...
  12. Zanderist

    I am so lost, Units spawning where they are not supposed to.

    So in my map I have: Which is suppose to make this: Run easier. Instead, the units all pile up in the center of the map, which is confusing me. I've search through the triggers and can't find a fault. I can only think that one of the arrays gets set to default.
  13. Zanderist

    Quick Question.

    The run down is like this... I have enemy units spawn. I want them to attack a gate, but in the mean time attack any attacking units. Once they've destroyed the gate then attack move to a region. How should I make that in the GUI?
  14. Zanderist

    Changing the Game camera's AOA.

    So when you play the Game camera is looking from south to north. How can I change it to look from east to west at a zoom of 3000? I'm thinking using a periodic event making sure that the camera is looking to the west at a zoom of 3000.
  15. Zanderist

    Modify Map Bounds.

    Does this function in world editor even work? Is it the product of both numbers? or can it just be one side of the map?
  16. Zanderist

    Custom Script Question(s)

    So I've been able to recreate Bogrim's triggers with no problems what's so ever. I want to know what the code is translated to us humans. What do things like Call and Get mean? What are the other commands? For example. Local unit, I'm guessing means the immediate unit getting...
  17. Zanderist

    Cannot get the units to be replaced.

    What I want to happen in this trigger is that a unit structure(s) will be replaced with a footman. This doesn't work. Though I am able to create footmen at the point where the structures stand. I think I may have to kill the structure, and have 1 foot man spawn at the point of dying unit.
  18. Zanderist

    Arrays:How to use?

    What can you use the array function on variables to do? Have multiple variables of the same name?
  19. Zanderist

    What is it used for?

    I've never had or seen a clear answer about for each integer A do actions, I don't know how to use it at all. Does it work with variables that are arrayed? Secondly, I've never had a custom script used for memory leaks work.
  20. Zanderist

    Extra loading screen.

    In some maps some games have a nice little extra loading screen. Where do they place triggers for that in? How does it work? And is meant to allow the computer to catch up to the game?
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