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    Need Help With Trigger

    I am currently working on a map that has a series of rooms, each with 2 waygates, and 1 region on each waygate. What I want to happen is at map init or shortly after, for about a third of the rooms to be linked together. by linked I mean, 1 waygate from 1 room connects to another waygate in a...
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    How does this work (Changable Learnable Abilities)

    First I shall explain: There is a version of DotA that contains mode known as -omg. What this does it allows you to pick your abilities from taverns. The interesting part is when you click the learn hero skill ability, you can learn the skills you picked, yet as far as I knew, there was...
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    I can't find the leak

    I am think one of these two triggers are leaking, as the map starts to lag alot after I use the ability alot.
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    What are handles?

    I've seen this referenced a lot and I don't understand what they are other than some sort of stored info. Also I recall hearing about a handle counter that would display it in game, could anyone link to one?
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    More than 2 cliff tiles in newgen?

    I am wondering if there is anyway to get more than 2 options for cliff tiles in newgen.
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    Triggered Skill Won't Work

    edit: never mind
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    How to make creeps not retreat from towers?

    I have a map which use neutral hostile units as the primary enemy, however, when they get to half health, if they are being attacked by a structure they run away. I would rather them continue to attack it instead. What can I do?
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    CliffLevels

    When you place a cliff, then raise it twice, if it is greater than 2 levels above the area around it, "1" space around it also becomes raised, so if you keep raising you end up with a step pyramid. I am wondering if there is anyway to remove through newgen or something, as I would like to have...
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    Quick Vjass Help

    I was wondering if anyone could help me modify a knock back system by triggerhappy. Each time the knock back system moves a unit by an increment, I want the unit being moved to be dealt 5 damage by udg_hero[1]. udg_hero[1] is a unit array. I tried inserting the code call UnitDamageTarget(...
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    Vjass/Timer Utils Error

    I am new to using vjass. I am using new gen and I copied over the jasshelper.exe from vjass into the jasshelper folder like it said to do @ the main site. I copied in the text in timer utils(http://www.wc3c.net/showthread.php?t=101322) and hit save and got 7 errors mostly about undeclared...
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    Jump Down/Not Up Check Terrain Height?

    I've created a jump spell for one of my maps, however I want people to only be able to jump down cliffs or straight. I don't want people to jump up cliffs I am wondering if there is a way to check the terrain height or cliff level at points so I can prevent the unit from jumping. If not is...
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    RPG Aftermath: Survival

    Aftermath: Survival Overview: Aftermath: Survival will be a co-op zombie survival RPG inspired by the fallout series. Unlike other zombie survival maps, or even other RPGs/ORPGs on battle.net this map will actually be an RPG, there will be a story, quests and secrets. While this game doesn't...
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    Item Drop + Switch Hero + Add items back won't work. Can't figure out why

    When a hero uses a gun, the hero's items are all dropped, then the hero is switched to another unit type, and the items are added back. Bug: However, only the item in slot #1 is being added back. The other items just stay on the ground. AquiresGun Copy Events Unit - A unit...
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    Stuck w/ Hosting

    Edit: Figured it out I just got a new computer(Vista 64), and I am trying to set it up so it can host. I've port forwarded ports 6112-6119 both tcp and udp on my router (westel A90 750015-07), I've allowed port 6112 tcp through the vista firewall, I've allowed wc3 through the vista firewall. I...
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    Dummy Ability with out cast animation

    I am just wondering how I can make a dummy ability that a play can click that has no cast animation. I don't want it to stop the unit if it is attacking or moving.
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    Spell Trigger help

    I've got to triggers which aren't working, and im not sure what im doing wrong. This is supposed to create a series of waves of frost(based off breath of frost) around the hero in a circular fashion based on the heroes level. Level 1 should have 1 wave go 180 degrees, and another 360...
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    Question About Blight

    Im currently doing some terraining, lordaeron summer tile set. When I place blight on on grass, tiles around the blight change to dirt, is there any way to stop that?
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    Periodic Events

    Are events that trigger every .5 seconds or .25 seconds harmful in anyway? Would it be better if I instead made a looping timer the event?
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    My Map is crashing wc3 on PCs

    Desync problem (was: Server Split Help) 1st, unless I'm mistaken my new thread regarding my game crashing, was merged with my thread on my game server splitting. The game that had problems w/ splitting was survivors of lordaeron. The game that crashes is survivors of lordaeron 2. It was made...
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    AI Problem

    In my hero Defense style map, I am pitting 12 players against neutral hostile. However, when ever a unit owned by neutral hostile is attacked by a structure, if the unit has red health neutral hostile will retreat it back to its spawn point. I've done unit AI - ignore last created units...
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