I am currently working on a map that has a series of rooms, each with 2 waygates, and 1 region on each waygate.
What I want to happen is at map init or shortly after, for about a third of the rooms to be linked together.
by linked I mean, 1 waygate from 1 room connects to another waygate in a...
First I shall explain:
There is a version of DotA that contains mode known as -omg.
What this does it allows you to pick your abilities from taverns.
The interesting part is when you click the learn hero skill ability, you can learn the skills you picked, yet as far as I knew, there was...
I've seen this referenced a lot and I don't understand what they are other than some sort of stored info.
Also I recall hearing about a handle counter that would display it in game, could anyone link to one?
I have a map which use neutral hostile units as the primary enemy, however, when they get to half health, if they are being attacked by a structure they run away. I would rather them continue to attack it instead. What can I do?
When you place a cliff, then raise it twice, if it is greater than 2 levels above the area around it, "1" space around it also becomes raised, so if you keep raising you end up with a step pyramid. I am wondering if there is anyway to remove through newgen or something, as I would like to have...
I was wondering if anyone could help me modify a knock back system by triggerhappy.
Each time the knock back system moves a unit by an increment, I want the unit being moved to be dealt 5 damage by udg_hero[1].
udg_hero[1] is a unit array.
I tried inserting the code call UnitDamageTarget(...
I am new to using vjass.
I am using new gen and I copied over the jasshelper.exe from vjass into the jasshelper folder like it said to do @ the main site.
I copied in the text in timer utils(http://www.wc3c.net/showthread.php?t=101322) and hit save and got 7 errors mostly about undeclared...
I've created a jump spell for one of my maps, however I want people to only be able to jump down cliffs or straight. I don't want people to jump up cliffs I am wondering if there is a way to check the terrain height or cliff level at points so I can prevent the unit from jumping.
If not is...
Aftermath: Survival
Overview:
Aftermath: Survival will be a co-op zombie survival RPG inspired by the fallout series.
Unlike other zombie survival maps, or even other RPGs/ORPGs on battle.net this map will actually be an RPG, there will be a story, quests and secrets. While this game doesn't...
When a hero uses a gun, the hero's items are all dropped, then the hero
is switched to another unit type, and the items are added back.
Bug:
However, only the item in slot #1 is being added back. The other items just stay on the ground.
AquiresGun Copy
Events
Unit - A unit...
Edit: Figured it out
I just got a new computer(Vista 64), and I am trying to set it up so it can host.
I've port forwarded ports 6112-6119 both tcp and udp on my router (westel A90 750015-07), I've allowed port 6112 tcp through the vista firewall, I've allowed wc3 through the vista firewall.
I...
I am just wondering how I can make a dummy ability that a play can click that has no cast animation.
I don't want it to stop the unit if it is attacking or moving.
I've got to triggers which aren't working, and im not sure what im doing wrong.
This is supposed to create a series of waves of frost(based off breath of frost) around the hero in a circular fashion based on the heroes level.
Level 1 should have 1 wave go 180 degrees, and another 360...
Im currently doing some terraining, lordaeron summer tile set.
When I place blight on on grass, tiles around the blight change to
dirt, is there any way to stop that?
Desync problem (was: Server Split Help)
1st, unless I'm mistaken my new thread regarding my game crashing, was merged with my thread on my game server splitting.
The game that had problems w/ splitting was survivors of lordaeron.
The game that crashes is survivors of lordaeron 2. It was made...
In my hero Defense style map, I am pitting 12 players against neutral hostile.
However, when ever a unit owned by neutral hostile is attacked by a structure, if the unit has red health neutral hostile will retreat it back to its spawn point.
I've done unit AI - ignore last created units...