In my hero Defense style map, I am pitting 12 players against neutral hostile.
However, when ever a unit owned by neutral hostile is attacked by a structure, if the unit has red health neutral hostile will retreat it back to its spawn point.
I've done unit AI - ignore last created units guard point
when it was spawned.
I'm wondering how I can prevent this.
However, when ever a unit owned by neutral hostile is attacked by a structure, if the unit has red health neutral hostile will retreat it back to its spawn point.
I've done unit AI - ignore last created units guard point
when it was spawned.
I'm wondering how I can prevent this.