Hello to one and all!
As already anounced in the Starcraft II beta (and before on Hiveworkshop.com), I will be trying to port the map Footmen Chronicles (which was a breakoff from Footmen Frenzy, which was a breakoff from Footmen Wars etc.), into Starcraft II.
Due to the fantastic new...
Hi there to one and all, and a big sigh...
I am in the process of testing out the galaxy editor... On the one hand I am stunned at what you can do now, on the other hand it really sucks that you have to set every minute detail for yourself. The huge set of choices the user has is more or less...
Hello all!
The problem is this: Since the patch which wrecked most of the maps on Bnet, after I cleared the map of all things which cause problems, double clicking a town portal does not teleport the hero back to the nearest town hall anymore. Instead, one has to click on the town portal and...
Hello everyone!
The problem I face today is a peculiar one: I would like to plant trees (a real lot of them). To make things more realistic however, I would like to combine different tree sorts.
The main trouble with this is that I would have to manually place ~8000 trees, 2000 of each...
Hello all!
I am writing since I am confronted with a very strange bug, and that is: Double clicking the town portal does not teleport the hero to the main base any more.
Frankly, I don't know how it happend. It worked fine (as most things did, before that patch came out), and then it...
Hello everyone!
As almost all of you may know, the 1.24 patch was a complete disaster on many maps.
Now, in a desperate effort to fix mine, I would like to ask a few questions, which I hope some of you can answer.
GUI-Editability: The first question concerns editing the map with the...
Hello all!
I have recently tried to switch to JassNewGen.
To my dismay I created my map with WEU, and had some functions typical to it in it.
I removed all those functions, and the map (after a long trial and error process) now opens.
The problem is that the map doesn't get saved...
Hi everyone!
Well, the title basically says it all.
Is it possible to restrict (or rather, disable) trading with one's allies for one resource (for example: lumber), but leave the other one in tact.
Thanks in advance!
Yours,
Ouguiya
Hello everyone!
I have been trying for the past few days (unsucessfully) to switch from WEU to JassNewGen and EGUI.
The problem? Plenty: Much unused and garbage code, variables which are completely useless, "Advanced" spells and the like which are not useable any more and so forth and so...
Hello everyone!
I don't know if this has been asked before, but I am quite at a loss here...
What I would like to do is to remove the "World editor unlimited", and finally (after a lot of mesesages from the community), switch to Newgen and EGUI.
The problem now is: Simply opening the...
Hello everyone!
The question I wish to ask here is simply: Is there a way to "tax" the amount of bounty which a player receives from killing a unit?
It doesn't have to be a complex system. A simple trigger which simply would allow me to substract a variable tax rate from a unit's bounty...
Hello everyone!
Today I am writing because I hope someone of you can give me some advice on to how to debug errors.
It should be mentioned here, that I understand a little bit about assembler and C++, so I should be able to at least do a little bit something with the output.
The problem...
Hello everyone!
The questions are really quick and simple, although I haven't been able to find an answer so far...
First: Can Warcraft III (in the GUI) use the Exponential function? With that, I mean euler's number: e^(x), which would come in very handy. (I have seen all sorts of stuff...
Hello everyone!
As the title suggests, I am in need of help for a system which makes expierience gain dynamic.
Here is the problem:
In my map (a footmen type map) every player can have 0-xx heroes (I don't think any player will ever have more than 3 or so, but who knows), and every team...
Hello everyone!
As you probably all know, barrage is a really cool ability, which enables a multishot to hit several units.
In terms of balance however, there is one problem: The ability is passive (no mana required) and permanent, which are both not really good when using this as a hero...
[solved] How to remove the "acid bomb" spell from a unit?
Hello everyone!
The reason I am writing today is a small, but for me, unsolvable problem:
For one specific spell, I used the "acid bomb"-spell as a template. It's use is to inflict damage over time.
Originally, it was planned...
Hello everyone!
The thread I am opening today requires that I write in some detail what this is about and how to achieve it.
As you probably all know, and all of you who have made maps which had some downloads probably have also painfully felt, maps are being hacked on a grand scale...
Hello everyone!
The question I have today might seem a bit weird, but I urgently need a good answer to it nontheless.
The question simply is: How did or do the creators of DotA protect their map?
I am asking this because I remember vividly the time when dota was known as one of the...
Hello all again!
As all you good Element TD fans (such as my humble self) out there will know, there is a multiboard in Element TD which keeps track of how much money the player has earned in total throughout the game.
I would love to be able to use something similar (a...
Hello everyone!
Today, again, I hope that someone of you knows the answer to a simple yet difficult problem.
For map testing purposes, it would be very nice to have additional players. They don't have to do anything, just standing around is fine. It just serves the purpose of testing if...